Medium humanoid, lawful good
- Armor Class
- 13 (leather armor)
- Hit Points
- 16 (3d8 + 3)
- Speed
- 25 ft.
- Challenge
- 1/2 (100 XP)
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
- Skills
- Nature +4, Stealth +6, Survival +5, Perception +5
- Damage Resistances
- poison
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- any one language (usually Common), Dwarvish
Traits
Keen Hearing and Sight.
The dwarf has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Dwarven Resilience.
The battlehammer dwarf has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Multiattack.
The dwarf makes two melee attacks or two ranged attacks.
Handaxe.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6 + 0) slashing damage.
Light Crossbow.
Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.