Medium humanoid, chaotic evil
- Armor Class
- 10
- Hit Points
- 16 (3d8 + 3)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
STR
7
-2
DEX
11
+0
CON
13
+1
INT
14
+2
WIS
11
+0
CHA
12
+1
- Skills
- Arcana +4, Perception +2
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common
Actions
Claws (Requires Alter Self).
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. This attack is magical.
Dagger.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Spellcasting
Spellcasting.
The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared: