Large fiend, chaotic evil
- Armor Class
- 15
- Hit Points
- 85 (10d10 + 30)
- Speed
- 40 ft., climb 40 ft.
- Challenge
- 5 (1,800 XP)
STR
18
+4
DEX
15
+2
CON
16
+3
INT
7
-2
WIS
14
+2
CHA
9
-1
- Saving Throws
- Con +6, Dex +5
- Skills
- Stealth +5, Perception +5
- Damage Resistances
- cold; fire; lightning
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- Blindsight 30 ft., Darkvision 120 ft., passive Perception 15
- Languages
- Abyssal; telepathy 120 ft.
Traits
Demonic Restoration.
If the barlgura dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Actions
Multiattack.
The barlgura makes one Tormenting Bite attack and two Thrash attacks.
Tormenting Bite.
Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 13 (2d12) Psychic damage.
Thrash.
Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Bonus Actions
Leap.
The barlgura jumps up to 40 feet by spending 10 feet of movement.
Spellcasting
Spellcasting.
The barlgura casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):