Barbed Devil

CreatureMMp. 702014SRD

Medium fiend, lawful evil

Armor Class
15 (natural armor)
Hit Points
110 (13d8 + 52)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
16
+3
DEX
17
+3
CON
18
+4
INT
12
+1
WIS
14
+2
CHA
14
+2
Saving Throws
Cha +5, Con +7, Str +6, Wis +5
Skills
Insight +5, Deception +5, Perception +8
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 18
Languages
Infernal, telepathy 120 ft.

Traits

Barbed Hide.

At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight.

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance.

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Tail.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame.

Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 110,
    "formula": "13d8 + 52"
  },
  "cha": 14,
  "con": 18,
  "dex": 17,
  "int": 12,
  "srd": true,
  "str": 16,
  "wis": 14,
  "name": "Barbed Devil",
  "page": 70,
  "save": {
    "cha": "+5",
    "con": "+7",
    "str": "+6",
    "wis": "+5"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
  },
  "skill": {
    "insight": "+5",
    "deception": "+5",
    "perception": "+8"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Barbed Hide",
      "entries": [
        "At the start of each of its turns, the barbed devil deals 5 ({@damage 1d10}) piercing damage to any creature grappling it."
      ]
    },
    {
      "name": "Devil's Sight",
      "entries": [
        "Magical darkness doesn't impede the devil's darkvision."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The devil has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage."
      ]
    },
    {
      "name": "Hurl Flame",
      "entries": [
        "{@atk rs} {@hit 5} to hit, range 150 ft., one target. {@h}10 ({@damage 3d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MM",
  "passive": 18,
  "variant": [
    {
      "name": "Summon Devil (1/Day)",
      "type": "variant",
      "entries": [
        "The devil chooses what to summon and attempts a magical summoning.",
        "A barbed devil has a {@chance 30} chance of summoning one barbed devil.",
        "A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      ],
      "_version": {
        "name": "Barbed Devil (Summoner)",
        "addAs": "action"
      }
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Infernal",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/barbed-devil.opus",
    "type": "internal"
  },
  "traitTags": [
    "Devil's Sight",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "F",
    "P"
  ],
  "reprintedAs": [
    "Barbed Devil|XMM"
  ],
  "languageTags": [
    "I",
    "TP"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "referenceSources": [
    "BGDIA",
    "CoA",
    "EGW",
    "IDRotF",
    "RoT",
    "TCE",
    "ToA",
    "VEoR",
    "WDH",
    "WDMM"
  ]
}