Barbatos

CreatureIMRp. 522014

Medium humanoid, neutral evil

Armor Class
15 (studded leather armor)
Hit Points
78 (12d8 + 24)
Speed
30 ft.
Challenge
6 (2,300 XP)
STR
11
+0
DEX
16
+3
CON
14
+2
INT
13
+1
WIS
14
+2
CHA
10
+0
Skills
Stealth +6, Deception +3, Perception +5, Animal handling +5
Damage Resistances
poison
Senses
passive Perception 13
Languages
Common

Traits

Rust Monster Cloak.

Any nonmagical weapon made of metal that hits Barbatos corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits Barbatos is destroyed after dealing damage.

Heart of the Troll.

Barbatos regains 10 hit points at the start of his turn. If Barbatos takes acid or fire damage, this trait doesn't function at the start of Barbatos's next turn. Barbatos dies only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.

Barbatos makes two bone shortsword attacks.

Bone Shortsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Light Crossbow.

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious. The target regains consciousness if it takes damage or if another creature takes an action to shake it.

Cloak Sweep.

Barbatos corrodes a nonmagical ferrous metal object he can see within 5 feet of himself. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 12 Dexterity saving throw to avoid Barbatos's touch.

If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative 1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in Barbatos's Rust Monster Cloak trait.

Spellcasting

Spellcasting.

Barbatos is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). He has the following ranger spells prepared:

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item studded leather armor|phb|studded leather}"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 78,
    "formula": "12d8 + 24"
  },
  "cha": 10,
  "con": 14,
  "dex": 16,
  "int": 13,
  "str": 11,
  "wis": 14,
  "name": "Barbatos",
  "page": 52,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "human"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "stealth": "+6",
    "deception": "+3",
    "perception": "+5",
    "animal handling": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Rust Monster Cloak",
      "entries": [
        "Any nonmagical weapon made of metal that hits Barbatos corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits Barbatos is destroyed after dealing damage."
      ]
    },
    {
      "name": "Heart of the Troll",
      "entries": [
        "Barbatos regains 10 hit points at the start of his turn. If Barbatos takes acid or fire damage, this trait doesn't function at the start of Barbatos's next turn. Barbatos dies only if he starts his turn with 0 hit points and doesn't regenerate."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Barbatos makes two bone shortsword attacks."
      ]
    },
    {
      "name": "Bone Shortsword",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
      ]
    },
    {
      "name": "Light Crossbow",
      "entries": [
        "{@atk rw} {@hit 6} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious}. The target regains consciousness if it takes damage or if another creature takes an action to shake it."
      ]
    },
    {
      "name": "Cloak Sweep",
      "entries": [
        "Barbatos corrodes a nonmagical ferrous metal object he can see within 5 feet of himself. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a {@dc 12} Dexterity saving throw to avoid Barbatos's touch.",
        "If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative 1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in Barbatos's Rust Monster Cloak trait."
      ]
    }
  ],
  "resist": [
    "poison"
  ],
  "source": "IMR",
  "passive": 13,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P"
  ],
  "tokenCustom": true,
  "languageTags": [
    "C"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "1": {
          "slots": 4,
          "spells": [
            "{@spell ensnaring strike}",
            "{@spell hail of thorns}",
            "{@spell hunter's mark}"
          ]
        },
        "2": {
          "slots": 2,
          "spells": [
            "{@spell locate animals or plants}"
          ]
        }
      },
      "ability": "wis",
      "headerEntries": [
        "Barbatos is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). He has the following ranger spells prepared:"
      ]
    }
  ],
  "attachedItems": [
    "light crossbow|phb"
  ],
  "damageTagsSpell": [
    "P"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "poisoned",
    "unconscious"
  ],
  "spellcastingTags": [
    "CR"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ],
  "conditionInflictSpell": [
    "restrained"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "strength"
  ]
}