Baphomet

CreatureMTFp. 1432014

Huge fiend, chaotic evil

Armor Class
22 (natural armor)
Hit Points
275 (19d12 + 152)
Speed
40 ft.
Challenge
23 (50,000 XP)
STR
30
+10
DEX
14
+2
CON
26
+8
INT
18
+4
WIS
24
+7
CHA
16
+3
Saving Throws
Con +15, Dex +9, Wis +14
Skills
Perception +14, Intimidation +17
Damage Resistances
cold; fire; lightning
Damage Immunities
poison; bludgeoning, piercing, slashing that is nonmagical
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
truesight 120 ft., passive Perception 24
Languages
all, telepathy 120 ft.

Traits

Charge.

If Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 16 (3d10) piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall.

Baphomet can perfectly recall any path he has traveled, and he is immune to the maze spell.

Legendary Resistance (3/Day).

If Baphomet fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Baphomet has advantage on saving throws against spells and other magical effects.

Magic Weapons.

Baphomet's weapon attacks are magical.

Reckless.

At the start of his turn, Baphomet can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.

Actions

Multiattack.

Baphomet makes three attacks: one with Heartcleaver, one with his bite, and one with his gore attack.

Heartcleaver.

Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) slashing damage.

Bite.

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) piercing damage.

Gore.

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) piercing damage.

Frightful Presence.

Each creature of Baphomet's choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These later saves have disadvantage if Baphomet is within line of sight of the creature.

If a creature succeeds on any of these saves or the effect ends on it, the creature is immune to Baphomet's Frightful Presence for the next 24 hours.

Legendary Actions

Heartcleaver Attack.

Baphomet makes a melee attack with Heartcleaver.

Charge (Costs 2 Actions).

Baphomet moves up to his speed, then makes a gore attack.

Spellcasting

Innate Spellcasting.

Baphomet's spellcasting ability is Charisma (spell save DC 18). He can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 22,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "23",
  "hp": {
    "average": 275,
    "formula": "19d12 + 152"
  },
  "cha": 16,
  "con": 26,
  "dex": 14,
  "int": 18,
  "str": 30,
  "wis": 24,
  "name": "Baphomet",
  "page": 143,
  "save": {
    "con": "+15",
    "dex": "+9",
    "wis": "+14"
  },
  "size": [
    "H"
  ],
  "type": {
    "tags": [
      "demon"
    ],
    "type": "fiend"
  },
  "skill": {
    "perception": "+14",
    "intimidation": "+17"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Charge",
      "entries": [
        "If Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 16 ({@damage 3d10}) piercing damage. If the target is a creature, it must succeed on a {@dc 25} Strength saving throw or be pushed up to 10 feet away and knocked {@condition prone}."
      ]
    },
    {
      "name": "Labyrinthine Recall",
      "entries": [
        "Baphomet can perfectly recall any path he has traveled, and he is immune to the {@spell maze} spell."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Baphomet fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Baphomet has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "Baphomet's weapon attacks are magical."
      ]
    },
    {
      "name": "Reckless",
      "entries": [
        "At the start of his turn, Baphomet can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Baphomet makes three attacks: one with Heartcleaver, one with his bite, and one with his gore attack."
      ]
    },
    {
      "name": "Heartcleaver",
      "entries": [
        "{@atk mw} {@hit 17} to hit, reach 15 ft., one target. {@h}21 ({@damage 2d10 + 10}) slashing damage."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d8 + 10}) piercing damage."
      ]
    },
    {
      "name": "Gore",
      "entries": [
        "{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d6 + 10}) piercing damage."
      ]
    },
    {
      "name": "Frightful Presence",
      "entries": [
        "Each creature of Baphomet's choice within 120 feet of him and aware of him must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These later saves have disadvantage if Baphomet is within line of sight of the creature.",
        "If a creature succeeds on any of these saves or the effect ends on it, the creature is immune to Baphomet's Frightful Presence for the next 24 hours."
      ]
    }
  ],
  "immune": [
    "poison",
    {
      "cond": true,
      "note": "that is nonmagical",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "resist": [
    "cold",
    "fire",
    "lightning"
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MTF",
  "passive": 24,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Heartcleaver Attack",
      "entries": [
        "Baphomet makes a melee attack with Heartcleaver."
      ]
    },
    {
      "name": "Charge (Costs 2 Actions)",
      "entries": [
        "Baphomet moves up to his speed, then makes a gore attack."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Charge",
    "Legendary Resistances",
    "Magic Resistance",
    "Magic Weapons",
    "Reckless"
  ],
  "actionTags": [
    "Frightful Presence",
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "reprintedAs": [
    "Baphomet|MPMM"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "otherSources": [
    {
      "page": 235,
      "source": "OotA"
    }
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}"
      ],
      "daily": {
        "1": [
          "{@spell teleport}"
        ],
        "3e": [
          "{@spell dispel magic}",
          "{@spell dominate beast}",
          "{@spell hunter's mark}",
          "{@spell maze}",
          "{@spell wall of stone}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Baphomet's spellcasting ability is Charisma (spell save {@dc 18}). He can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Baphomet",
    "source": "MTF"
  },
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "frightened",
    "prone"
  ],
  "referenceSources": [
    "BGDIA",
    "OotA"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "strength",
    "wisdom"
  ],
  "conditionInflictSpell": [
    "charmed"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "wisdom"
  ],
  "savingThrowForcedLegendary": [
    "wisdom"
  ]
}