Banshee

CreatureXMMp. 292024

Medium undead, chaotic evil

Armor Class
12
Hit Points
54 (12d8)
Speed
fly 40 ft. (hover), 5 ft., canHover true ft.
Challenge
4 (1,100 XP)
STR
1
-5
DEX
14
+2
CON
10
+0
INT
12
+1
WIS
11
+0
CHA
17
+3
Saving Throws
Wis +2
Damage Resistances
acid; bludgeoning; fire; lightning; piercing; slashing; thunder
Damage Immunities
cold; necrotic; poison
Condition Immunities
charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
Darkvision 60 ft., passive Perception 10
Languages
Common, Elvish

Traits

Detect Life.

The banshee magically senses the direction of creatures up to 1 mile away that aren't Constructs or Undead.

Incorporeal Movement.

The banshee can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack.

The banshee makes two Corrupting Touch attacks and uses Horrify.

Corrupting Touch.

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Necrotic damage.

Horrify.

wis DC 13, one creature the banshee can see within 60 feet that can see the banshee. The target has the Frightened condition until the start of the banshee's next turn. The target is immune to this banshee's Horrify for 24 hours.

Deathly Wail (1/Day).

The banshee releases a mournful wail if it isn't in sunlight. con DC 13, each creature within 30 feet that can hear the wail and isn't a Construct or an Undead. If the target has 25 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 10 (3d6) Psychic damage.

Raw data
{
  "ac": [
    12
  ],
  "cr": "4",
  "hp": {
    "average": 54,
    "formula": "12d8"
  },
  "cha": 17,
  "con": 10,
  "dex": 14,
  "int": 12,
  "str": 1,
  "wis": 11,
  "name": "Banshee",
  "page": 29,
  "save": {
    "wis": "+2"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "speed": {
    "fly": {
      "number": 40,
      "condition": "(hover)"
    },
    "walk": 5,
    "canHover": true
  },
  "trait": [
    {
      "name": "Detect Life",
      "entries": [
        "The banshee magically senses the direction of creatures up to 1 mile away that aren't Constructs or Undead."
      ]
    },
    {
      "name": "Incorporeal Movement",
      "entries": [
        "The banshee can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The banshee makes two Corrupting Touch attacks and uses Horrify."
      ]
    },
    {
      "name": "Corrupting Touch",
      "entries": [
        "{@atkr m} {@hit 5}, reach 5 ft. {@h}7 ({@damage 1d8 + 3}) Necrotic damage."
      ]
    },
    {
      "name": "Horrify",
      "entries": [
        "{@actSave wis} {@dc 13}, one creature the banshee can see within 60 feet that can see the banshee. {@actSaveFail} The target has the {@condition Frightened|XPHB} condition until the start of the banshee's next turn. {@actSaveSuccess} The target is immune to this banshee's Horrify for 24 hours."
      ]
    },
    {
      "name": "Deathly Wail (1/Day)",
      "entries": [
        "The banshee releases a mournful wail if it isn't in sunlight. {@actSave con} {@dc 13}, each creature within 30 feet that can hear the wail and isn't a Construct or an Undead. {@actSaveFail} If the target has 25 {@variantrule Hit Points|XPHB} or fewer, it drops to 0 {@variantrule Hit Points|XPHB}. Otherwise, the target takes 10 ({@damage 3d6}) Psychic damage."
      ]
    }
  ],
  "immune": [
    "cold",
    "necrotic",
    "poison"
  ],
  "resist": [
    "acid",
    "bludgeoning",
    "fire",
    "lightning",
    "piercing",
    "slashing",
    "thunder"
  ],
  "senses": [
    "Darkvision 60 ft."
  ],
  "source": "XMM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MA"
  ],
  "treasure": [
    "relics"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common",
    "Elvish"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/banshee.opus",
    "type": "internal"
  },
  "traitTags": [
    "Incorporeal Movement"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "O",
    "Y"
  ],
  "environment": [
    "any"
  ],
  "languageTags": [
    "C",
    "E"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "conditionInflict": [
    "frightened"
  ],
  "referenceSources": [
    "FRAiF",
    "RHW"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ]
}