Banrion

CreatureIMRp. 912014

Large celestial, lawful good

Armor Class
12
Hit Points
67 (9d10 + 18)
Speed
50 ft.
Challenge
5 (1,800 XP)
STR
18
+4
DEX
14
+2
CON
15
+2
INT
11
+0
WIS
17
+3
CHA
16
+3
Damage Immunities
poison
Condition Immunities
charmed; paralyzed; poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
Celestial, Elvish, Sylvan, telepathy 60 ft.

Traits

Charge.

If Banrion moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Magic Resistance.

Banrion has advantage on saving throws against spells and other magical effects.

Magic Weapons.

Banrion's weapon attacks are magical.

Actions

Multiattack.

Banrion makes two attacks: one with its hooves and one with its horn.

Hooves.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Horn.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Healing Touch (3/Day).

Banrion touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Teleport (1/Day).

Banrion magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location Banrion is familiar with, up to 1 mile away.

Legendary Actions

Hooves.

Banrion makes one attack with its hooves.

Shimmering Shield (Costs 2 Actions).

Banrion creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of Banrion's next turn.

Heal Self (Costs 3 Actions).

Banrion magically regains 11 (2d8 + 2) hit points.

Spellcasting

Innate Spellcasting.

Banrion's innate spellcasting ability is Charisma (spell save DC 14). Banrion can innately cast the following spells, requiring no components:

Raw data
{
  "ac": [
    12
  ],
  "cr": "5",
  "hp": {
    "average": 67,
    "formula": "9d10 + 18"
  },
  "cha": 16,
  "con": 15,
  "dex": 14,
  "int": 11,
  "str": 18,
  "wis": 17,
  "name": "Banrion",
  "page": 91,
  "size": [
    "L"
  ],
  "type": "celestial",
  "isNpc": true,
  "speed": {
    "walk": 50
  },
  "trait": [
    {
      "name": "Charge",
      "entries": [
        "If Banrion moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 ({@damage 2d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Banrion has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "Banrion's weapon attacks are magical."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Banrion makes two attacks: one with its hooves and one with its horn."
      ]
    },
    {
      "name": "Hooves",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage."
      ]
    },
    {
      "name": "Horn",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage."
      ]
    },
    {
      "name": "Healing Touch (3/Day)",
      "entries": [
        "Banrion touches another creature with its horn. The target magically regains 11 ({@dice 2d8 + 2}) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target."
      ]
    },
    {
      "name": "Teleport (1/Day)",
      "entries": [
        "Banrion magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location Banrion is familiar with, up to 1 mile away."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "IMR",
  "_isCopy": true,
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "L",
    "G"
  ],
  "languages": [
    "Celestial",
    "Elvish",
    "Sylvan",
    "telepathy 60 ft."
  ],
  "legendary": [
    {
      "name": "Hooves",
      "entries": [
        "Banrion makes one attack with its hooves."
      ]
    },
    {
      "name": "Shimmering Shield (Costs 2 Actions)",
      "entries": [
        "Banrion creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of Banrion's next turn."
      ]
    },
    {
      "name": "Heal Self (Costs 3 Actions)",
      "entries": [
        "Banrion magically regains 11 ({@dice 2d8 + 2}) hit points."
      ]
    }
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Charge",
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack",
    "Teleport"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "languageTags": [
    "CE",
    "E",
    "S",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect evil and good}",
        "{@spell druidcraft}",
        "{@spell pass without trace}"
      ],
      "daily": {
        "1e": [
          "{@spell calm emotions}",
          "{@spell dispel evil and good}",
          "{@spell entangle}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Banrion's innate spellcasting ability is Charisma (spell save {@dc 14}). Banrion can innately cast the following spells, requiring no components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "paralyzed",
    "poisoned"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "prone"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "strength"
  ],
  "conditionInflictSpell": [
    "restrained"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "strength"
  ]
}