Small/Medium humanoid, neutral
- Armor Class
- 16
- Hit Points
- 130 (20d8 + 40)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
STR
8
-1
DEX
16
+3
CON
14
+2
INT
17
+3
WIS
12
+1
CHA
16
+3
- Saving Throws
- Dex +6, Int +6
- Skills
- Stealth +9, Acrobatics +6, Perception +4
- Senses
- passive Perception 14
- Languages
- Common, Thieves' cant
Actions
Multiattack.
The bandit makes three Dagger attacks.
Dagger.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 8 (2d4 + 3) Piercing damage plus 10 (3d6) Poison damage.
Spellcasting
Spellcasting.
The bandit casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):