Bandit Crime Lord

CreatureXMMp. 282024

Small/Medium humanoid, neutral

Armor Class
17
Hit Points
169 (26d8 + 52)
Speed
30 ft.
Challenge
11 (7,200 XP)
STR
10
+0
DEX
20
+5
CON
14
+2
INT
18
+4
WIS
14
+2
CHA
15
+2
Saving Throws
Con +6, Dex +9
Skills
Stealth +13, Acrobatics +9, Perception +10
Senses
passive Perception 20
Languages
Common, Thieves' cant

Traits

Evasion.

If the bandit is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the bandit instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack.

The bandit makes three attacks, using Scimitar or Pistol in any combination.

Scimitar.

Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 14 (4d6) Poison damage.

Pistol.

Ranged Attack Roll: +9, range 30/90 ft. Hit: 10 (1d10 + 5) Piercing damage plus 14 (4d6) Poison damage.

Bonus Actions

Deadly Aim.

The bandit gives itself Advantage on the next attack roll it makes during the current turn. If that attack hits, the target takes an extra 28 (8d6) Poison damage.

Raw data
{
  "ac": [
    17
  ],
  "cr": "11",
  "hp": {
    "average": 169,
    "formula": "26d8 + 52"
  },
  "cha": 15,
  "con": 14,
  "dex": 20,
  "int": 18,
  "str": 10,
  "wis": 14,
  "gear": [
    {
      "item": "pistol|xphb",
      "quantity": 2
    },
    "scimitar|xphb",
    "studded leather armor|xphb"
  ],
  "name": "Bandit Crime Lord",
  "page": 28,
  "save": {
    "con": "+6",
    "dex": "+9"
  },
  "size": [
    "S",
    "M"
  ],
  "type": "humanoid",
  "bonus": [
    {
      "name": "Deadly Aim",
      "entries": [
        "The bandit gives itself {@variantrule Advantage|XPHB} on the next attack roll it makes during the current turn. If that attack hits, the target takes an extra 28 ({@damage 8d6}) Poison damage."
      ]
    }
  ],
  "skill": {
    "stealth": "+13",
    "acrobatics": "+9",
    "perception": "+10"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Evasion",
      "entries": [
        "If the bandit is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the bandit instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the {@condition Incapacitated|XPHB} condition."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The bandit makes three attacks, using Scimitar or Pistol in any combination."
      ]
    },
    {
      "name": "Scimitar",
      "entries": [
        "{@atkr m} {@hit 9}, reach 5 ft. {@h}12 ({@damage 2d6 + 5}) Slashing damage plus 14 ({@damage 4d6}) Poison damage."
      ]
    },
    {
      "name": "Pistol",
      "entries": [
        "{@atkr r} {@hit 9}, range 30/90 ft. {@h}10 ({@damage 1d10 + 5}) Piercing damage plus 14 ({@damage 4d6}) Poison damage."
      ]
    }
  ],
  "source": "XMM",
  "passive": 20,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "MLW",
    "RA",
    "RNG"
  ],
  "treasure": [
    "any"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common",
    "Thieves' cant"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P",
    "S"
  ],
  "initiative": {
    "proficiency": 1
  },
  "environment": [
    "any"
  ],
  "languageTags": [
    "C",
    "TC"
  ],
  "hasFluffImages": true,
  "referenceSources": [
    "FRAiF"
  ]
}