Bandit Captain

CreatureXMMp. 272024SRD

Small/Medium humanoid, neutral

Armor Class
15
Hit Points
52 (8d8 + 16)
Speed
30 ft.
Challenge
2 (450 XP)
STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2
Saving Throws
Dex +5, Str +4, Wis +2
Skills
Athletics +4, Deception +4
Senses
passive Perception 10
Languages
Common, Thieves' cant

Actions

Multiattack.

The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar.

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol.

Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry.

The bandit is hit by a melee attack roll while holding a weapon. The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Raw data
{
  "ac": [
    15
  ],
  "cr": "2",
  "hp": {
    "average": 52,
    "formula": "8d8 + 16"
  },
  "cha": 14,
  "con": 14,
  "dex": 16,
  "int": 14,
  "str": 15,
  "wis": 11,
  "gear": [
    "pistol|xphb",
    "scimitar|xphb",
    "studded leather armor|xphb"
  ],
  "name": "Bandit Captain",
  "page": 27,
  "save": {
    "dex": "+5",
    "str": "+4",
    "wis": "+2"
  },
  "size": [
    "S",
    "M"
  ],
  "type": "humanoid",
  "skill": {
    "athletics": "+4",
    "deception": "+4"
  },
  "speed": {
    "walk": 30
  },
  "srd52": true,
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The bandit makes two attacks, using Scimitar and Pistol in any combination."
      ]
    },
    {
      "name": "Scimitar",
      "entries": [
        "{@atkr m} {@hit 5}, reach 5 ft. {@h}6 ({@damage 1d6 + 3}) Slashing damage."
      ]
    },
    {
      "name": "Pistol",
      "entries": [
        "{@atkr r} {@hit 5}, range 30/90 ft. {@h}8 ({@damage 1d10 + 3}) Piercing damage."
      ]
    }
  ],
  "source": "XMM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "MLW",
    "RA",
    "RNG"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "{@actTrigger} The bandit is hit by a melee attack roll while holding a weapon. {@actResponse} The bandit adds 2 to its AC against that attack, possibly causing it to miss."
      ]
    }
  ],
  "treasure": [
    "any"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common",
    "Thieves' cant"
  ],
  "soundClip": {
    "path": "bestiary/bandit-captain.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "environment": [
    "any"
  ],
  "languageTags": [
    "C",
    "TC"
  ],
  "basicRules2024": true,
  "hasFluffImages": true,
  "referenceSources": [
    "ABH",
    "EFA",
    "FFotR",
    "FRAiF"
  ]
}