Small/Medium humanoid, neutral
- Armor Class
- 15
- Hit Points
- 52 (8d8 + 16)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2
- Saving Throws
- Dex +5, Str +4, Wis +2
- Skills
- Athletics +4, Deception +4
- Senses
- passive Perception 10
- Languages
- Common, Thieves' cant
Actions
Multiattack.
The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar.
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol.
Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry.
The bandit is hit by a melee attack roll while holding a weapon. The bandit adds 2 to its AC against that attack, possibly causing it to miss.