Bael

CreatureMTFp. 1702014

Large fiend, lawful evil

Armor Class
18 (plate armor)
Hit Points
189 (18d10 + 90)
Speed
30 ft.
Challenge
19 (22,000 XP)
STR
24
+7
DEX
17
+3
CON
20
+5
INT
21
+5
WIS
24
+7
CHA
24
+7
Saving Throws
Cha +13, Con +11, Dex +9, Int +11
Skills
Perception +13, Persuasion +13, Intimidation +13
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
truesight 120 ft., passive Perception 23
Languages
all, telepathy 120 ft.

Traits

Dreadful.

Bael can use a bonus action to appear dreadful until the start of his next turn. Each creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened until the start of the creature's next turn.

Legendary Resistance (3/Day).

If Bael fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Bael has advantage on saving throws against spells and other magical effects.

Magic Weapons.

Bael's weapon attacks are magical.

Regeneration.

Bael regains 20 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn't function at the start of his next turn. Bael dies only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.

Bael makes two melee attacks.

Hellish Morningstar.

Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 13 (3d8) necrotic damage.

Infernal Command.

Each ally of Bael's within 60 feet of him can't be charmed or frightened until the end of his next turn.

Teleport.

Bael magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Legendary Actions

Attack (Cost 2 Actions).

Bael attacks once with his hellish morningstar.

Awaken Greed.

Bael casts charm person or major image.

Infernal Command.

Bael uses his Infernal Command action.

Teleport.

Bael uses his Teleport action.

Spellcasting

Innate Spellcasting.

Bael's innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

Raw data
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  "con": 20,
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  "name": "Bael",
  "page": 170,
  "save": {
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  "size": [
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  "type": {
    "tags": [
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    "persuasion": "+13",
    "intimidation": "+13"
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  "trait": [
    {
      "name": "Dreadful",
      "entries": [
        "Bael can use a bonus action to appear dreadful until the start of his next turn. Each creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a {@dc 22} Wisdom saving throw or be {@condition frightened} until the start of the creature's next turn."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Bael fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Bael has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "Bael's weapon attacks are magical."
      ]
    },
    {
      "name": "Regeneration",
      "entries": [
        "Bael regains 20 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn't function at the start of his next turn. Bael dies only if he starts his turn with 0 hit points and doesn't regenerate."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Bael makes two melee attacks."
      ]
    },
    {
      "name": "Hellish Morningstar",
      "entries": [
        "{@atk mw} {@hit 13} to hit, reach 20 ft., one target. {@h}16 ({@damage 2d8 + 7}) piercing damage plus 13 ({@damage 3d8}) necrotic damage."
      ]
    },
    {
      "name": "Infernal Command",
      "entries": [
        "Each ally of Bael's within 60 feet of him can't be {@condition charmed} or {@condition frightened} until the end of his next turn."
      ]
    },
    {
      "name": "Teleport",
      "entries": [
        "Bael magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MTF",
  "passive": 23,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Attack (Cost 2 Actions)",
      "entries": [
        "Bael attacks once with his hellish morningstar."
      ]
    },
    {
      "name": "Awaken Greed",
      "entries": [
        "Bael casts {@spell charm person} or major image."
      ]
    },
    {
      "name": "Infernal Command",
      "entries": [
        "Bael uses his Infernal Command action."
      ]
    },
    {
      "name": "Teleport",
      "entries": [
        "Bael uses his Teleport action."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "soundClip": {
    "path": "bestiary/bael.opus",
    "type": "internal"
  },
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance",
    "Magic Weapons",
    "Regeneration"
  ],
  "actionTags": [
    "Multiattack",
    "Teleport"
  ],
  "damageTags": [
    "N",
    "P"
  ],
  "reprintedAs": [
    "Bael|MPMM"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell alter self} (can become Medium when changing his appearance)",
        "{@spell animate dead}",
        "{@spell charm person}",
        "{@spell detect magic}",
        "{@spell inflict wounds} (as an 8th-level spell)",
        "{@spell invisibility} (self only)",
        "{@spell major image}"
      ],
      "daily": {
        "1e": [
          "{@spell dominate monster}",
          "{@spell symbol} (stunning only)"
        ],
        "3e": [
          "{@spell counterspell}",
          "{@spell dispel magic}",
          "{@spell fly}",
          "{@spell suggestion}",
          "{@spell wall of fire}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Bael's innate spellcasting ability is Charisma (spell save {@dc 21}, {@hit 13} to hit with spell attacks). He can innately cast the following spells, requiring no material components:"
      ]
    }
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  "hasFluffImages": true,
  "conditionImmune": [
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    "exhaustion",
    "frightened",
    "poisoned"
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  "damageTagsSpell": [
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    "F",
    "N",
    "P",
    "S"
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  "isNamedCreature": true,
  "spellcastingTags": [
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  ],
  "savingThrowForced": [
    "wisdom"
  ],
  "conditionInflictSpell": [
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    "frightened",
    "incapacitated",
    "invisible",
    "stunned",
    "unconscious"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "constitution",
    "dexterity",
    "intelligence",
    "wisdom"
  ]
}