Medium fiend, chaotic evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 82 (11d8 + 33)
- Speed
- 40 ft.
- Challenge
- 4 (1,100 XP)
STR
19
+4
DEX
16
+3
CON
16
+3
INT
11
+0
WIS
12
+1
CHA
13
+1
- Skills
- Stealth +5, Perception +5
- Damage Resistances
- cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 15
- Languages
- Abyssal
Actions
Multiattack.
The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 2 (1d4) acid damage.
Weakening Gaze.
The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting
Spellcasting.
The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):