Medium monstrosity, lawful evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 22 (4d8 + 4)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Draconic
Traits
When the draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage.
When the draconian is reduced to 0 hit points, its body turns to stone and releases a petrifying gas. Each creature within 5 feet of the draconian must succeed on a DC 11 Constitution saving throw or be restrained as it begins to turn to stone. The restrained creature must repeat the saving throw at the end of its next turn. On a success, the effect ends; otherwise the creature is petrified for 1 minute. After 1 minute, the body of the draconian crumbles to dust.
While the draconian can see a Dragon that isn't hostile to it, the draconian has advantage on attack rolls.
Actions
The draconian makes two Shortsword attacks.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.