Baalzebul

CreatureMaBJoVp. 922014

Huge fiend, lawful evil

Armor Class
19 (natural armor)
Hit Points
540 (40d12 + 280)
Speed
20 ft., climb 20 ft., burrow 20 ft.
Challenge
26 (90,000 XP)
STR
28
+9
DEX
15
+2
CON
25
+7
INT
24
+7
WIS
24
+7
CHA
26
+8
Saving Throws
Cha +16, Con +15, Int +15, Str +17
Skills
Insight +15, Athletics +17, Deception +24, Persuasion +16, Intimidation +16
Damage Resistances
acid; cold; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
fire; poison
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
darkvision 120 ft., tremorsense 10 ft., passive Perception 17
Languages
all, telepathy 120 ft.

Traits

Devil's Sight.

Magical darkness doesn't impede Baalzebul's darkvision.

Fiendish Regeneration.

Baalzebul regains 20 hit points at the start of his turn. If he takes radiant damage this trait doesn't function at the start of his next turn. Baalzebul dies only if he starts his turn with 0 hit points and doesn't regenerate.

Lord of Flies.

Insects don't attack Baalzebul, and he can issue orders to them.

Legendary Resistance (3/Day).

If Baalzebul fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Baalzebul has advantage on saving throws against spells and other magical effects.

Stench of the Slug.

A creature that starts its turn within 10 feet of Baalzebul must succeed on a DC 21 Constitution saving throw or have the poisoned condition until the start of its next turn. On a successful save, a creature is immune to this stench for 1 hour.

Actions

Multiattack.

Baalzebul uses Heart of Pestilence (if available), then makes three Slam attacks.

Slam.

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) bludgeoning damage plus 7 (2d6) necrotic damage.

Pungent Eruption 4.

Baalzebul causes refuse and caustic liquid to spill from the ground at a point he can see within 300 feet. Each creature in a 15-foot-radius sphere centered on that point must make a DC 21 Constitution saving throw. Targets take 36 (8d8) acid damage on a failed save, or half as much on a successful one. Creatures that fail the save have the poisoned condition for 1 minute.

Heart of Pestilence 5.

Baalzebul channels pestilence into his body, sickening creatures within 50 feet that can see him. Sickened creatures must make a DC 21 Charisma saving throw, followed by a DC 21 Constitution saving throw. Failing the Charisma save makes a creature have the frightened condition, while failing the Constitution save makes a creature weak. While weakened, a creature deals half damage on melee attacks. Both effects last for 1 minute or until a greater restoration spell or similar is cast.

Bonus Actions

Displace.

Baalzebul magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Legendary Actions

Pummel.

Baalzebul makes a Slam attack.

Teleport.

Baalzebul uses Displace.

Insect Gorge (Costs 2 Actions).

Baalzebul disgorges a swarm of biting flies at a point he can see within 300 feet of himself. Each creature within a 20-foot-radius sphere centered on that point must make a DC 21 Constitution saving throw. A creature takes 44 (8d10) piercing damage on a failed save, or half as much damage on a successful one. The biting flies persist for 1 minute, or until Baalzebul uses this ability again. Creatures that enter the flies' area or end their turn inside it must repeat the saving throw.

Call Underling (Costs 3 Actions).

Baalzebul summons an allied bone devil in an unoccupied space that he can see.

Spellcasting

Spellcasting.

Baalzebul casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 24):

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "26",
  "hp": {
    "average": 540,
    "formula": "40d12 + 280"
  },
  "cha": 26,
  "con": 25,
  "dex": 15,
  "int": 24,
  "str": 28,
  "wis": 24,
  "name": "Baalzebul",
  "page": 92,
  "save": {
    "cha": "+16",
    "con": "+15",
    "int": "+15",
    "str": "+17"
  },
  "size": [
    "H"
  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
  },
  "bonus": [
    {
      "name": "Displace",
      "entries": [
        "Baalzebul magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see."
      ]
    }
  ],
  "skill": {
    "insight": "+15",
    "athletics": "+17",
    "deception": "+24",
    "persuasion": "+16",
    "intimidation": "+16"
  },
  "speed": {
    "walk": 20,
    "climb": 20,
    "burrow": 20
  },
  "trait": [
    {
      "name": "Devil's Sight",
      "entries": [
        "Magical darkness doesn't impede Baalzebul's darkvision."
      ]
    },
    {
      "name": "Fiendish Regeneration",
      "entries": [
        "Baalzebul regains 20 hit points at the start of his turn. If he takes radiant damage this trait doesn't function at the start of his next turn. Baalzebul dies only if he starts his turn with 0 hit points and doesn't regenerate."
      ]
    },
    {
      "name": "Lord of Flies",
      "entries": [
        "Insects don't attack Baalzebul, and he can issue orders to them."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Baalzebul fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Baalzebul has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Stench of the Slug",
      "entries": [
        "A creature that starts its turn within 10 feet of Baalzebul must succeed on a {@dc 21} Constitution saving throw or have the {@condition poisoned} condition until the start of its next turn. On a successful save, a creature is immune to this stench for 1 hour."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Baalzebul uses Heart of Pestilence (if available), then makes three Slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d6 + 9}) bludgeoning damage plus 7 ({@damage 2d6}) necrotic damage."
      ]
    },
    {
      "name": "Pungent Eruption {@recharge 4}",
      "entries": [
        "Baalzebul causes refuse and caustic liquid to spill from the ground at a point he can see within 300 feet. Each creature in a 15-foot-radius sphere centered on that point must make a {@dc 21} Constitution saving throw. Targets take 36 ({@damage 8d8}) acid damage on a failed save, or half as much on a successful one. Creatures that fail the save have the {@condition poisoned} condition for 1 minute."
      ]
    },
    {
      "name": "Heart of Pestilence {@recharge 5}",
      "entries": [
        "Baalzebul channels pestilence into his body, sickening creatures within 50 feet that can see him. Sickened creatures must make a {@dc 21} Charisma saving throw, followed by a {@dc 21} Constitution saving throw. Failing the Charisma save makes a creature have the {@condition frightened} condition, while failing the Constitution save makes a creature weak. While weakened, a creature deals half damage on melee attacks. Both effects last for 1 minute or until a {@spell greater restoration} spell or similar is cast."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "acid",
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft.",
    "tremorsense 10 ft."
  ],
  "source": "MaBJoV",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Pummel",
      "entries": [
        "Baalzebul makes a Slam attack."
      ]
    },
    {
      "name": "Teleport",
      "entries": [
        "Baalzebul uses Displace."
      ]
    },
    {
      "name": "Insect Gorge (Costs 2 Actions)",
      "entries": [
        "Baalzebul disgorges a swarm of biting flies at a point he can see within 300 feet of himself. Each creature within a 20-foot-radius sphere centered on that point must make a {@dc 21} Constitution saving throw. A creature takes 44 ({@damage 8d10}) piercing damage on a failed save, or half as much damage on a successful one. The biting flies persist for 1 minute, or until Baalzebul uses this ability again. Creatures that enter the flies' area or end their turn inside it must repeat the saving throw."
      ]
    },
    {
      "name": "Call Underling (Costs 3 Actions)",
      "entries": [
        "Baalzebul summons an allied {@creature bone devil} in an unoccupied space that he can see."
      ]
    }
  ],
  "senseTags": [
    "SD",
    "T"
  ],
  "traitTags": [
    "Devil's Sight",
    "Legendary Resistances",
    "Magic Resistance",
    "Regeneration"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "B",
    "N",
    "P"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell animate dead}",
        "{@spell darkness}",
        "{@spell detect evil and good}",
        "{@spell detect magic}",
        "{@spell dispel evil and good}",
        "{@spell hallow}",
        "{@spell hold monster}",
        "{@spell suggestion}",
        "{@spell teleport}",
        "{@spell true seeing}"
      ],
      "daily": {
        "1e": [
          "{@spell symbol} (pain or insanity)",
          "{@spell wish}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "Baalzebul casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 24}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned"
  ],
  "damageTagsSpell": [
    "N"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "charisma",
    "constitution"
  ],
  "conditionInflictSpell": [
    "frightened",
    "incapacitated",
    "paralyzed",
    "stunned",
    "unconscious"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "constitution",
    "intelligence",
    "wisdom"
  ]
}