Medium humanoid, neutral good
- Armor Class
- 16 (studded leather armor)
- Hit Points
- 44 (8d8 + 8)
- Speed
- 30 ft.
- Proficiency Bonus
- +3
STR
11
+0
DEX
18
+4
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
- Saving Throws
- Dex +7
- Skills
- Nature +3, Stealth +7, Survival +4, Athletics +3, Perception +7
- Senses
- passive Perception 17
- Languages
- Common
Traits
Attacker.
Ayik gains a +2 bonus to all attack rolls (included below).
Bonus Proficiencies.
Ayik is proficient with simple and martial weapons, shields, and all armor.
Second Wind.
Ayik can use a bonus action on his turn to regain hit points equal to 1d10 + his level. Once he uses this feature, he can't use it again until he finishes a short or long rest.
Improved Critical.
Ayik's attack rolls now score a critical hit on a roll of 19 or 20 on the d20.
Extra Attack.
Ayik can attack twice, instead of once, whenever he takes the Attack action on his turn.
Battle Readiness.
Ayik has advantage on initiative rolls.
Actions
Shortsword.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow.
Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.