Medium humanoid, neutral good
- Armor Class
- 18 (studded leather armor, improved defense)
- Hit Points
- 60 (11d8 + 11)
- Speed
- 30 ft.
- Proficiency Bonus
- +4
- Saving Throws
- Dex +9
- Skills
- Nature +4, Stealth +9, Survival +5, Athletics +4, Perception +9
- Senses
- passive Perception 19
- Languages
- Common
Traits
Ayik gains a +2 bonus to all attack rolls (included below).
Ayik is proficient with simple and martial weapons, shields, and all armor.
Ayik can use a bonus action on his turn to regain hit points equal to 1d10 + his level. Once he uses this feature, he can't use it again until he finishes a short or long rest.
Ayik's attack rolls now score a critical hit on a roll of 19 or 20 on the d20.
Ayik can attack twice, instead of once, whenever he takes the Attack action on his turn.
Ayik has advantage on initiative rolls.
Ayik's Armor Class increases by 1.
Actions
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.