Large beast, neutral evil
- Armor Class
- 11 (natural armor)
- Hit Points
- 68 (8d10 + 24)
- Speed
- 40 ft.
- Challenge
- 3 (700 XP)
STR
19
+4
DEX
11
+0
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
6
-2
- Senses
- passive Perception 11
- Languages
- Druidic
Traits
Charge.
If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Sure-Footed.
The moose has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Multiattack.
The moose makes two attacks: one with its antlers and one with its hooves.
Antlers.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.