Avi

CreatureWDHp. 322014

Medium humanoid, neutral good

Armor Class
13 (chain shirt)
Hit Points
27 (5d8 + 5)
Speed
swim 30 ft., 30 ft.
Challenge
2 (450 XP)
STR
10
+0
DEX
10
+0
CON
12
+1
INT
13
+1
WIS
16
+3
CHA
13
+1
Skills
Medicine +7, Religion +5, Persuasion +3
Damage Resistances
acid
Senses
passive Perception 13
Languages
Common, Primordial

Traits

Control Water.

At will, Avi can control the flow and shape of water in a 5-foot cube, or cause the water to freeze for up to 1 hour.

Divine Eminence.

As a bonus action, Avi can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Avi expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Actions

Mace.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Spellcasting

Spellcasting.

Avi is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Avi has the following cleric spells prepared:

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "{@item chain shirt|phb}"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 27,
    "formula": "5d8 + 5"
  },
  "cha": 13,
  "con": 12,
  "dex": 10,
  "int": 13,
  "str": 10,
  "wis": 16,
  "name": "Avi",
  "page": 32,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "genasi",
        "prefix": "Water"
      }
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "medicine": "+7",
    "religion": "+5",
    "persuasion": "+3"
  },
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "Control Water",
      "entries": [
        "At will, Avi can control the flow and shape of water in a 5-foot cube, or cause the water to freeze for up to 1 hour."
      ]
    },
    {
      "name": "Divine Eminence",
      "entries": [
        "As a bonus action, Avi can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 ({@damage 3d6}) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Avi expends a spell slot of 2nd level or higher, the extra damage increases by {@damage 1d6} for each level above 1st."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Mace",
      "entries": [
        "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage."
      ]
    }
  ],
  "resist": [
    "acid"
  ],
  "source": "WDH",
  "_isCopy": true,
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "N",
    "G"
  ],
  "languages": [
    "Common",
    "Primordial"
  ],
  "damageTags": [
    "B",
    "R"
  ],
  "languageTags": [
    "C",
    "P"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell light}",
            "{@spell sacred flame}",
            "{@spell thaumaturgy}"
          ]
        },
        "1": {
          "slots": 4,
          "spells": [
            "{@spell cure wounds}",
            "{@spell guiding bolt}",
            "{@spell sanctuary}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell lesser restoration}",
            "{@spell spiritual weapon}"
          ]
        },
        "3": {
          "slots": 2,
          "spells": [
            "{@spell dispel magic}",
            "{@spell spirit guardians}"
          ]
        }
      },
      "ability": "wis",
      "headerEntries": [
        "Avi is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). Avi has the following cleric spells prepared:"
      ]
    }
  ],
  "attachedItems": [
    "mace|phb"
  ],
  "damageTagsSpell": [
    "N",
    "O",
    "R"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "CC"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "wisdom"
  ]
}