Medium humanoid, neutral good
- Armor Class
- 13 (chain shirt)
- Hit Points
- 27 (5d8 + 5)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 2 (450 XP)
STR
10
+0
DEX
10
+0
CON
12
+1
INT
13
+1
WIS
16
+3
CHA
13
+1
- Skills
- Medicine +7, Religion +5, Persuasion +3
- Damage Resistances
- acid
- Senses
- passive Perception 13
- Languages
- Common, Primordial
Traits
Control Water.
At will, Avi can control the flow and shape of water in a 5-foot cube, or cause the water to freeze for up to 1 hour.
Divine Eminence.
As a bonus action, Avi can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Avi expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Actions
Mace.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Spellcasting
Spellcasting.
Avi is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Avi has the following cleric spells prepared: