Autognome

CreatureBAMp. 132014

Small construct, any alignment

Armor Class
16 (natural armor)
Hit Points
39 (6d6 + 18)
Speed
20 ft.
Challenge
2 (450 XP)
STR
13
+1
DEX
6
-2
CON
16
+3
INT
4
-3
WIS
11
+0
CHA
6
-2
Saving Throws
Cha +0, Con +5, Wis +2
Damage Immunities
poison
Condition Immunities
paralyzed; petrified; poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Gnomish

Traits

Malfunction.

Whenever the autognome takes 15 damage or more from a single source and isn't reduced to 0 hit points by that damage, roll a d20 to determine if it suffers a malfunction:

  • 1-10: "All Fine Here!". No malfunction occurs.
  • 11-12: "My Mind Is Going. I Can Feel It.". The autognome is incapacitated for 1 minute.
  • 13-14: "You've Disarmed Me!". One of the autognome's arms falls off, reducing the number of Shock attacks it can make by 1 until a creature uses an action to reattach the arm.
  • 15-16: "Who Turned Out the Lights?". The autognome's head falls off and deactivates, causing the autognome to be blinded and deafened until a creature uses an action to reattach the head, which reactivates it.
  • 17-20: "Have a Magical Day!". The autognome explodes and is destroyed. Each creature within 20 feet of the exploding autognome must make a DC 11 Dexterity saving throw, taking 22 (4d10) slashing damage on a failed save, or half as much damage on a successful one.
  • Unusual Nature. The autognome doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The autognome makes two Shock attacks.

Shock.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (2d6) lightning damage.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 39,
    "formula": "6d6 + 18"
  },
  "cha": 6,
  "con": 16,
  "dex": 6,
  "int": 4,
  "str": 13,
  "wis": 11,
  "name": "Autognome",
  "page": 13,
  "save": {
    "cha": "+0",
    "con": "+5",
    "wis": "+2"
  },
  "size": [
    "S"
  ],
  "type": "construct",
  "speed": {
    "walk": 20
  },
  "trait": [
    {
      "name": "Malfunction",
      "entries": [
        "Whenever the autognome takes 15 damage or more from a single source and isn't reduced to 0 hit points by that damage, roll a {@dice d20} to determine if it suffers a malfunction:",
        {
          "type": "list",
          "items": [
            {
              "name": "1-10: \"All Fine Here!\"",
              "type": "item",
              "entries": [
                "No malfunction occurs."
              ]
            },
            {
              "name": "11-12: \"My Mind Is Going. I Can Feel It.\"",
              "type": "item",
              "entries": [
                "The autognome is {@condition incapacitated} for 1 minute."
              ]
            },
            {
              "name": "13-14: \"You've Disarmed Me!\"",
              "type": "item",
              "entries": [
                "One of the autognome's arms falls off, reducing the number of Shock attacks it can make by 1 until a creature uses an action to reattach the arm."
              ]
            },
            {
              "name": "15-16: \"Who Turned Out the Lights?\"",
              "type": "item",
              "entries": [
                "The autognome's head falls off and deactivates, causing the autognome to be {@condition blinded} and {@condition deafened} until a creature uses an action to reattach the head, which reactivates it."
              ]
            },
            {
              "name": "17-20: \"Have a Magical Day!\"",
              "type": "item",
              "entries": [
                "The autognome explodes and is destroyed. Each creature within 20 feet of the exploding autognome must make a {@dc 11} Dexterity saving throw, taking 22 ({@damage 4d10}) slashing damage on a failed save, or half as much damage on a successful one."
              ]
            },
            {
              "name": "Unusual Nature",
              "type": "item",
              "entries": [
                "The autognome doesn't require air, food, drink, or sleep."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The autognome makes two Shock attacks."
      ]
    },
    {
      "name": "Shock",
      "entries": [
        "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 60 ft., one target. {@h}7 ({@damage 2d6}) lightning damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "BAM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common",
    "Gnomish"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "L",
    "S"
  ],
  "languageTags": [
    "C",
    "G"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "referenceSources": [
    "LoX"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}