Huge dragon, lawful good
- Armor Class
- 19 (natural armor)
- Hit Points
- 256 (19d12 + 133)
- Speed
- fly 80 ft., swim 40 ft., 40 ft.
- Challenge
- 17 (18,000 XP)
- Saving Throws
- Cha +13, Con +13, Dex +8, Wis +8
- Skills
- Insight +8, Stealth +8, Perception +14, Persuasion +13
- Damage Immunities
- fire
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 24
- Languages
- Common, Draconic
Traits
Aurinax can breathe air and water.
If Aurinax fails a saving throw, it can choose to succeed instead.
Actions
Aurinax can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Each creature of Aurinax's choice that is within 120 feet of Aurinax and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Aurinax's Frightful Presence for the next 24 hours.
Aurinax uses one of the following breath weapons.
- Fire Breath. Aurinax exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.
- Weakening Breath. Aurinax exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Aurinax magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (Aurinax's choice).
In a new form, Aurinax retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
Aurinax makes a Wisdom (Perception) check.
Aurinax makes a tail attack.
Aurinax beats its wings. Each creature within 10 feet of Aurinax must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. Aurinax can then fly up to half its flying speed.