Assassin

CreatureXMMp. 222024SRD

Small/Medium humanoid, neutral

Armor Class
16
Hit Points
97 (15d8 + 30)
Speed
30 ft.
Challenge
8 (3,900 XP)
STR
11
+0
DEX
18
+4
CON
14
+2
INT
16
+3
WIS
11
+0
CHA
10
+0
Saving Throws
Dex +7, Int +6
Skills
Stealth +10, Acrobatics +7, Perception +6
Damage Resistances
poison
Senses
passive Perception 16
Languages
Common, Thieves' cant

Traits

Evasion.

If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack.

The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword.

Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.

Light Crossbow.

Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Bonus Actions

Cunning Action.

The assassin takes the Dash, Disengage, or Hide action.

Raw data
{
  "ac": [
    16
  ],
  "cr": "8",
  "hp": {
    "average": 97,
    "formula": "15d8 + 30"
  },
  "cha": 10,
  "con": 14,
  "dex": 18,
  "int": 16,
  "str": 11,
  "wis": 11,
  "gear": [
    "light crossbow|xphb",
    "shortsword|xphb",
    "studded leather armor|xphb"
  ],
  "name": "Assassin",
  "page": 22,
  "save": {
    "dex": "+7",
    "int": "+6"
  },
  "size": [
    "S",
    "M"
  ],
  "type": "humanoid",
  "bonus": [
    {
      "name": "Cunning Action",
      "entries": [
        "The assassin takes the {@action Dash|XPHB}, {@action Disengage|XPHB}, or {@action Hide|XPHB} action."
      ]
    }
  ],
  "skill": {
    "stealth": "+10",
    "acrobatics": "+7",
    "perception": "+6"
  },
  "speed": {
    "walk": 30
  },
  "srd52": true,
  "trait": [
    {
      "name": "Evasion",
      "entries": [
        "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the {@condition Incapacitated|XPHB} condition."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The assassin makes three attacks, using Shortsword or Light Crossbow in any combination."
      ]
    },
    {
      "name": "Shortsword",
      "entries": [
        "{@atkr m} {@hit 7}, reach 5 ft. {@h}7 ({@damage 1d6 + 4}) Piercing damage plus 17 ({@damage 5d6}) Poison damage, and the target has the {@condition Poisoned|XPHB} condition until the start of the assassin's next turn."
      ]
    },
    {
      "name": "Light Crossbow",
      "entries": [
        "{@atkr r} {@hit 7}, range 80/320 ft. {@h}8 ({@damage 1d8 + 4}) Piercing damage plus 21 ({@damage 6d6}) Poison damage."
      ]
    }
  ],
  "resist": [
    "poison"
  ],
  "source": "XMM",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "MLW",
    "RA",
    "RNG"
  ],
  "treasure": [
    "implements",
    "individual"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common",
    "Thieves' cant"
  ],
  "soundClip": {
    "path": "bestiary/assassin.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P"
  ],
  "initiative": {
    "proficiency": 2
  },
  "environment": [
    "any"
  ],
  "languageTags": [
    "C",
    "TC"
  ],
  "basicRules2024": true,
  "hasFluffImages": true,
  "conditionInflict": [
    "poisoned"
  ],
  "referenceSources": [
    "ABH",
    "DrDe",
    "DrDe-BtS",
    "DrDe-TDoN",
    "EFA",
    "FRAiF",
    "LFL",
    "RHW"
  ]
}
Assassin ยท Wiki