Assassin Vine

CreatureToAp. 2132014

Large plant, unaligned

Armor Class
13 (natural armor)
Hit Points
85 (10d10 + 30)
Speed
5 ft., climb 5 ft.
Challenge
3 (700 XP)
STR
18
+4
DEX
10
+0
CON
16
+3
INT
1
-5
WIS
10
+0
CHA
1
-5
Damage Resistances
cold; fire
Condition Immunities
blinded; deafened; exhaustion; prone
Senses
blindsight 30 ft., passive Perception 10

Traits

False Appearance.

While the assassin vine remains motionless, it is indistinguishable from a normal plant.

Actions

Constrict.

Melee Weapon Attack: +6 to hit, reach 20 ft., one creature. Hit: The target takes 11 (2d6 + 4) bludgeoning damage, and it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and it takes 21 (6d6) poison damage at the start of each of its turns. The vine can constrict only one target at a time.

Entangling Vines.

The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into 3. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be restrained by entangling vines and roots. A creature restrained by the plants can use its action to make a DC 13 Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 85,
    "formula": "10d10 + 30"
  },
  "cha": 1,
  "con": 16,
  "dex": 10,
  "int": 1,
  "str": 18,
  "wis": 10,
  "name": "Assassin Vine",
  "page": 213,
  "size": [
    "L"
  ],
  "type": "plant",
  "speed": {
    "walk": 5,
    "climb": 5
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "While the assassin vine remains motionless, it is indistinguishable from a normal plant."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Constrict",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 20 ft., one creature. {@h}The target takes 11 ({@damage 2d6 + 4}) bludgeoning damage, and it is {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}, and it takes 21 ({@damage 6d6}) poison damage at the start of each of its turns. The vine can constrict only one target at a time."
      ]
    },
    {
      "name": "Entangling Vines",
      "entries": [
        "The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into {@quickref difficult terrain||3}. A creature in that area when the effect begins must succeed on a {@dc 13} Strength saving throw or be {@condition restrained} by entangling vines and roots. A creature {@condition restrained} by the plants can use its action to make a {@dc 13} Strength ({@skill Athletics}) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again."
      ]
    }
  ],
  "resist": [
    "cold",
    "fire"
  ],
  "senses": [
    "blindsight 30 ft."
  ],
  "source": "ToA",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "False Appearance"
  ],
  "damageTags": [
    "B",
    "I"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "deafened",
    "exhaustion",
    "prone"
  ],
  "conditionInflict": [
    "grappled",
    "restrained"
  ],
  "referenceSources": [
    "GoS",
    "SDW"
  ],
  "savingThrowForced": [
    "strength"
  ]
}