Medium humanoid, any alignment
- Armor Class
- 11
- Hit Points
- 27 (5d8 + 5)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
- Senses
- passive Perception 10
- Languages
- Common plus any one language
Traits
When the aspirant is reduced to 0 hit points, its body and everything it is wearing or carrying, except for magic items, are sucked into a void and destroyed. Creatures in a 15-foot-radius sphere centered on the aspirant must make a DC 11 Strength saving throw. On a failed save, a creature takes 10 (3d6) necrotic damage and is pulled 10 feet straight toward the aspirant's space. On a successful save, a creature takes half as much damage only.
The aspirant has advantage on saving throws against the charmed and frightened conditions.
Actions
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.