Large elemental, lawful evil
- Armor Class
- 11
- Hit Points
- 19 (3d10 + 3)
- Speed
- 60 ft.
- Challenge
- 1/2 (100 XP)
STR
18
+4
DEX
12
+1
CON
13
+1
INT
2
-4
WIS
12
+1
CHA
7
-2
- Damage Immunities
- fire
- Senses
- passive Perception 11
Traits
Trampling Charge.
If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Ashen Creature.
When the horse drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.
Actions
Hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.