Large elemental, lawful evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 136 (16d10 + 48)
- Speed
- swim 20 ft., 20 ft.
- Challenge
- 5 (1,800 XP)
- Skills
- Stealth +2
- Damage Resistances
- cold
- Damage Immunities
- fire; lightning
- Condition Immunities
- blinded; deafened; exhaustion
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 10
Traits
Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
When the shambling mound drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.
Actions
The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.