Medium humanoid, any alignment
- Armor Class
- 13 (chain shirt)
- Hit Points
- 27 (5d8 + 5)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
- Skills
- Medicine +7, Religion +5, Perception +5, Persuasion +3
- Senses
- darkvision 120 ft., passive Perception 13
- Languages
- any two languages, Elvish, Undercommon
Traits
As a bonus action, Asha can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Asha expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Asha has advantage on saving throws against being charmed, and magic can't put Asha to sleep.
While in sunlight, Asha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Spellcasting
Asha is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Asha has the following cleric spells prepared:
Asha's innate spellcasting ability is Charisma (spell save DC 11). Asha can innately cast the following spells, requiring no material components: