Medium undead, neutral evil
- Armor Class
- 8
- Hit Points
- 22 (3d8 + 9)
- Speed
- 20 ft.
- Challenge
- 1/4 (50 XP)
STR
13
+1
DEX
6
-2
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
5
-3
- Saving Throws
- Wis +0
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- understands all languages it spoke in life but can't speak
Traits
Undead Fortitude.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Ash Cloud.
When the zombie dies, it leaves a cloud of ash that lasts for 5 minutes but does not obscure vision.
Actions
Slam.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.