Medium humanoid, chaotic evil
- Armor Class
- 14 (breastplate)
- Hit Points
- 13 (2d8 + 4)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
- Skills
- Stealth +2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- understands Undercommon but can't speak
Traits
The troglodyte has advantage on Dexterity (Stealth) checks made to hide.
Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
The troglodyte either makes two attacks with its longsword, or it makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.