Huge celestial, lawful good
- Armor Class
- 17 (natural armor)
- Hit Points
- 195 (17d12 + 85)
- Speed
- fly 90 ft., 60 ft.
- Challenge
- 15 (13,000 XP)
- Saving Throws
- Con +10, Wis +9
- Skills
- Insight +9, Perception +9
- Damage Resistances
- radiant
- Condition Immunities
- exhaustion
- Senses
- darkvision 120 ft., passive Perception 19
- Languages
- understands Common and Celestial but can't speak
Traits
If the archon fails a saving throw, it can choose to succeed instead.
The archon has advantage on saving throws against spells and other magical effects.
Actions
The archon makes one Hooves attack and one Radiant Lance attack.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage plus 10 (3d6) radiant damage. If the target is a Medium or smaller creature, it must succeed on a DC 19 Strength saving throw or have the prone condition.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage plus 28 (8d6) radiant damage, and the target is marked until the start of the archon's next turn. While it is marked, the target has disadvantage on attack rolls against creatures other than the archon.
Reactions
When a creature marked by the archon's Radiant Lance ends its turn within 120 feet of the archon, the archon teleports to an unoccupied space it can see within 5 feet of the creature.
Immediately after a creature within 120 feet of the archon forces it to make a saving throw, the archon responds with a burst of light. The creature must succeed on a DC 17 Constitution saving throw or have the blinded condition until the end of the creature's next turn.
The archon adds 5 to its AC against one melee attack that would hit it, provided it can see the attacker.
Spellcasting
The archon casts one of the following spells, using Charisma as the spellcasting ability: