Archdruid

CreatureVGMp. 2102014

Medium humanoid, any alignment

Armor Class
16 (hide armor, shield)
Hit Points
132 (24d8 + 24)
Speed
30 ft.
Challenge
12 (8,400 XP)
STR
10
+0
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
20
+5
CHA
11
+0
Saving Throws
Int +5, Wis +9
Skills
Nature +5, Medicine +9, Perception +9
Senses
passive Perception 19
Languages
Druidic plus any two languages

Actions

Scimitar.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Change Shape (2/Day).

The archdruid magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls unconscious. The archdruid can revert to its true form using a bonus action on its turn.

While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.

The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.

Spellcasting

Spellcasting.

The archdruid is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following druid spells prepared:

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "{@item hide armor|phb}",
        "{@item shield|phb}"
      ]
    }
  ],
  "cr": "12",
  "hp": {
    "average": 132,
    "formula": "24d8 + 24"
  },
  "cha": 11,
  "con": 12,
  "dex": 14,
  "int": 12,
  "str": 10,
  "wis": 20,
  "name": "Archdruid",
  "page": 210,
  "save": {
    "int": "+5",
    "wis": "+9"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "any race"
    ],
    "type": "humanoid"
  },
  "skill": {
    "nature": "+5",
    "medicine": "+9",
    "perception": "+9"
  },
  "speed": {
    "walk": 30
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Scimitar",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage."
      ]
    },
    {
      "name": "Change Shape (2/Day)",
      "entries": [
        "The archdruid magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls {@condition unconscious}. The archdruid can revert to its true form using a bonus action on its turn.",
        "While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.",
        "The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks."
      ]
    }
  ],
  "source": "VGM",
  "passive": 19,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Druidic plus any two languages"
  ],
  "soundClip": {
    "path": "bestiary/archdruid.opus",
    "type": "internal"
  },
  "actionTags": [
    "Shapechanger"
  ],
  "damageTags": [
    "S"
  ],
  "environment": [
    "forest",
    "mountain",
    "swamp"
  ],
  "reprintedAs": [
    "Archdruid|MPMM"
  ],
  "languageTags": [
    "DU",
    "X"
  ],
  "otherSources": [
    {
      "page": 311,
      "source": "WDMM"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell druidcraft}",
            "{@spell mending}",
            "{@spell poison spray}",
            "{@spell produce flame}"
          ]
        },
        "1": {
          "slots": 4,
          "spells": [
            "{@spell cure wounds}",
            "{@spell entangle}",
            "{@spell faerie fire}",
            "{@spell speak with animals}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell animal messenger}",
            "{@spell beast sense}",
            "{@spell hold person}"
          ]
        },
        "3": {
          "slots": 3,
          "spells": [
            "{@spell conjure animals}",
            "{@spell meld into stone}",
            "{@spell water breathing}"
          ]
        },
        "4": {
          "slots": 3,
          "spells": [
            "{@spell dominate beast}",
            "{@spell locate creature}",
            "{@spell stoneskin}",
            "{@spell wall of fire}"
          ]
        },
        "5": {
          "slots": 3,
          "spells": [
            "{@spell commune with nature}",
            "{@spell mass cure wounds}",
            "{@spell tree stride}"
          ]
        },
        "6": {
          "slots": 1,
          "spells": [
            "{@spell heal}",
            "{@spell heroes' feast}",
            "{@spell sunbeam}"
          ]
        },
        "7": {
          "slots": 1,
          "spells": [
            "{@spell fire storm}"
          ]
        },
        "8": {
          "slots": 1,
          "spells": [
            "{@spell animal shapes}"
          ]
        },
        "9": {
          "slots": 1,
          "spells": [
            "{@spell foresight}"
          ]
        }
      },
      "ability": "wis",
      "headerEntries": [
        "The archdruid is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following druid spells prepared:"
      ]
    }
  ],
  "attachedItems": [
    "scimitar|phb"
  ],
  "damageTagsSpell": [
    "B",
    "F",
    "I",
    "R"
  ],
  "referenceSources": [
    "GoS",
    "MOT",
    "WDMM"
  ],
  "spellcastingTags": [
    "CD"
  ],
  "conditionInflictSpell": [
    "blinded",
    "charmed",
    "paralyzed",
    "prone",
    "restrained"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity",
    "strength",
    "wisdom"
  ]
}