Archdruid

CreatureMPMMp. 482014

Medium humanoid, any alignment

Armor Class
14 (hide armor)
Hit Points
154 (28d8 + 28)
Speed
30 ft.
Challenge
12 (8,400 XP)
STR
14
+2
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
20
+5
CHA
11
+0
Saving Throws
Int +5, Wis +9
Skills
Nature +5, Medicine +9, Perception +9
Senses
passive Perception 19
Languages
Druidic plus any two languages

Actions

Multiattack.

The archdruid makes three Staff or Wildfire attacks. It can replace one attack with a use of Spellcasting.

Staff.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 21 (6d6) poison damage.

Wildfire.

Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 26 (6d6 + 5) fire damage, and the target is blinded until the start of the druid's next turn.

Bonus Actions

Change Shape (2/Day).

The archdruid magically transforms into a Beast or an Elemental with a challenge rating of 6 or less and can remain in that form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls unconscious. The archdruid can revert to its true form using a bonus action.

While in a new form, the archdruid's stat block is replaced by the stat block of that form, except the archdruid keeps its current hit points, its hit point maximum, this bonus action, its languages and ability to speak, and its Spellcasting action.

The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.

Spellcasting

Spellcasting.

The archdruid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):

Raw data
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  "ac": [
    {
      "ac": 14,
      "from": [
        "{@item hide armor|PHB}"
      ]
    }
  ],
  "cr": "12",
  "hp": {
    "average": 154,
    "formula": "28d8 + 28"
  },
  "cha": 11,
  "con": 12,
  "dex": 14,
  "int": 12,
  "str": 14,
  "wis": 20,
  "name": "Archdruid",
  "page": 48,
  "save": {
    "int": "+5",
    "wis": "+9"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "druid"
    ],
    "type": "humanoid"
  },
  "bonus": [
    {
      "name": "Change Shape (2/Day)",
      "entries": [
        "The archdruid magically transforms into a Beast or an Elemental with a challenge rating of 6 or less and can remain in that form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls {@condition unconscious}. The archdruid can revert to its true form using a bonus action.",
        "While in a new form, the archdruid's stat block is replaced by the stat block of that form, except the archdruid keeps its current hit points, its hit point maximum, this bonus action, its languages and ability to speak, and its Spellcasting action.",
        "The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks."
      ]
    }
  ],
  "skill": {
    "nature": "+5",
    "medicine": "+9",
    "perception": "+9"
  },
  "speed": {
    "walk": 30
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The archdruid makes three Staff or Wildfire attacks. It can replace one attack with a use of Spellcasting."
      ]
    },
    {
      "name": "Staff",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 21 ({@damage 6d6}) poison damage."
      ]
    },
    {
      "name": "Wildfire",
      "entries": [
        "{@atk rs} {@hit 9} to hit, range 120 ft., one target. {@h}26 ({@damage 6d6 + 5}) fire damage, and the target is {@condition blinded} until the start of the druid's next turn."
      ]
    }
  ],
  "source": "MPMM",
  "passive": 19,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Druidic plus any two languages"
  ],
  "soundClip": {
    "path": "bestiary/archdruid.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack",
    "Shapechanger"
  ],
  "damageTags": [
    "B",
    "F",
    "I"
  ],
  "environment": [
    "forest",
    "mountain",
    "swamp",
    "underwater"
  ],
  "languageTags": [
    "DU",
    "X"
  ],
  "otherSources": [
    {
      "page": 210,
      "source": "VGM"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell beast sense}",
        "{@spell entangle}",
        "{@spell speak with animals}"
      ],
      "daily": {
        "1e": [
          "{@spell commune with nature} (as an action)",
          "{@spell mass cure wounds}"
        ],
        "3e": [
          "{@spell animal messenger}",
          "{@spell dominate beast}",
          "{@spell faerie fire}",
          "{@spell tree stride}"
        ]
      },
      "ability": "wis",
      "displayAs": "action",
      "headerEntries": [
        "The archdruid casts one of the following spells, using Wisdom as the spellcasting ability (spell save {@dc 17}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "blinded"
  ],
  "spellcastingTags": [
    "O"
  ],
  "conditionInflictSpell": [
    "charmed",
    "restrained"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "strength",
    "wisdom"
  ]
}