Medium undead, chaotic evil
- Armor Class
- 12
- Hit Points
- 22 (5d8)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 1 (200 XP)
STR
13
+1
DEX
15
+2
CON
10
+0
INT
7
-2
WIS
10
+0
CHA
6
-2
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common
Actions
Bite.
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.