Medium humanoid, any alignment
- Armor Class
- 10
- Hit Points
- 9 (2d8)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
10
+0
DEX
10
+0
CON
10
+0
INT
14
+2
WIS
10
+0
CHA
11
+0
- Skills
- Arcana +4, History +4
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Actions
Dagger.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Spellcasting
Spellcasting.
The apprentice is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared: