Medium humanoid
- Armor Class
- 10
- Hit Points
- 7 (2d8 - 2)
- Speed
- 30 ft.
- Proficiency Bonus
- +2
- Saving Throws
- Int +3
- Skills
- Arcana +3, History +3
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Actions
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
You shoot forth a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw. A creature takes 10 (3d6) fire damage on a failed save, or half as much damage on a successful one The fire ignites any flammable objects in the area that aren't being worn or carried.
Ranged Spell Attack: Ranged Spell Attack: +3 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
Spellcasting
You cast one of the following wizard spells (spell save DC 11), using Intelligence as the spellcasting ability: