Aphemia

CreatureMOTp. 2262014

Medium monstrosity, chaotic evil

Armor Class
15 (natural armor)
Hit Points
52 (8d8 + 16)
Speed
fly 50 ft., 20 ft.
Challenge
5 (1,800 XP)
STR
13
+1
DEX
16
+3
CON
15
+2
INT
13
+1
WIS
14
+2
CHA
16
+3
Saving Throws
Cha +6, Dex +6
Skills
Arcana +4, Perception +5, Intimidation +6
Damage Resistances
necrotic
Condition Immunities
charmed; frightened
Senses
darkvision 120 ft., passive Perception 15
Languages
Common

Traits

Legendary Resistance (2/Day).

If Aphemia fails a saving throw, she can choose to succeed instead.

Magic Resistance.

Aphemia has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Aphemia makes two attacks: one with her bite and one with her claws.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 13 (3d8) necrotic damage.

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Discordant Song.

Aphemia shrieks a cacophony of magical sounds. Each humanoid within 120 feet of her must succeed on a DC 14 Wisdom saving throw or be frightened of her until the song ends. A frightened creature takes 7 (2d6) psychic damage at the start of its turn while Aphemia is singing. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Aphemia's Discordant Song for the next 24 hours. Aphemia must take a bonus action on her subsequent turns to continue singing. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.

Grave Calling Song.

Aphemia intones a low, growling magical melody. Every undead within 300 feet of her must succeed on a DC 14 Wisdom saving throw or fall under her control until the song ends. Aphemia must take a bonus action on her subsequent turns to continue singing, and she can mentally command the undead under her control as part of the same bonus action. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 52,
    "formula": "8d8 + 16"
  },
  "cha": 16,
  "con": 15,
  "dex": 16,
  "int": 13,
  "str": 13,
  "wis": 14,
  "name": "Aphemia",
  "page": 226,
  "save": {
    "cha": "+6",
    "dex": "+6"
  },
  "size": [
    "M"
  ],
  "type": "monstrosity",
  "skill": {
    "arcana": "+4",
    "perception": "+5",
    "intimidation": "+6"
  },
  "speed": {
    "fly": 50,
    "walk": 20
  },
  "trait": [
    {
      "name": "Legendary Resistance (2/Day)",
      "entries": [
        "If Aphemia fails a saving throw, she can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Aphemia has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Aphemia makes two attacks: one with her bite and one with her claws."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) piercing damage plus 13 ({@damage 3d8}) necrotic damage."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage."
      ]
    },
    {
      "name": "Discordant Song",
      "entries": [
        "Aphemia shrieks a cacophony of magical sounds. Each humanoid within 120 feet of her must succeed on a {@dc 14} Wisdom saving throw or be {@condition frightened} of her until the song ends. A {@condition frightened} creature takes 7 ({@damage 2d6}) psychic damage at the start of its turn while Aphemia is singing. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Aphemia's Discordant Song for the next 24 hours. Aphemia must take a bonus action on her subsequent turns to continue singing. She can stop singing at any time. The song ends if Aphemia is {@condition incapacitated} or dies."
      ]
    },
    {
      "name": "Grave Calling Song",
      "entries": [
        "Aphemia intones a low, growling magical melody. Every undead within 300 feet of her must succeed on a {@dc 14} Wisdom saving throw or fall under her control until the song ends. Aphemia must take a bonus action on her subsequent turns to continue singing, and she can mentally command the undead under her control as part of the same bonus action. She can stop singing at any time. The song ends if Aphemia is {@condition incapacitated} or dies."
      ]
    }
  ],
  "resist": [
    "necrotic"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MOT",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "P",
    "S",
    "Y"
  ],
  "languageTags": [
    "C"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "frightened"
  ],
  "conditionInflict": [
    "frightened"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}