Anvilwrought Raptor Familiar

CreatureMOTp. 2092014

Tiny construct, unaligned

Armor Class
14 (natural armor)
Hit Points
18 (4d4 + 8)
Speed
fly 60 ft., 10 ft.
Challenge
1/2 (100 XP)
STR
12
+1
DEX
16
+3
CON
14
+2
INT
3
-4
WIS
14
+2
CHA
1
-5
Skills
Perception +4
Damage Immunities
fire; poison
Condition Immunities
charmed; exhaustion; paralyzed; petrified; poisoned
Senses
darkvision 120 ft., passive Perception 14
Languages
understands one language of its creator but can't speak

Traits

Keen Sight.

The raptor has advantage on Wisdom (Perception) checks that rely on sight.

Recorded Mimicry.

The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Familiar.

The anvilwrought can serve another creature as a familiar, forming a magical, telepathic bond with its willing master. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.

Actions

Multiattack.

The raptor makes two attacks with its beak.

Beak.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Raw data
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  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1/2",
  "hp": {
    "average": 18,
    "formula": "4d4 + 8"
  },
  "cha": 1,
  "con": 14,
  "dex": 16,
  "int": 3,
  "str": 12,
  "wis": 14,
  "name": "Anvilwrought Raptor Familiar",
  "page": 209,
  "size": [
    "T"
  ],
  "type": "construct",
  "skill": {
    "perception": "+4"
  },
  "speed": {
    "fly": 60,
    "walk": 10
  },
  "trait": [
    {
      "name": "Keen Sight",
      "entries": [
        "The raptor has advantage on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    },
    {
      "name": "Recorded Mimicry",
      "entries": [
        "The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A creature that hears the sounds can tell they are imitations with a successful {@dc 12} Wisdom ({@skill Insight}) check."
      ]
    },
    {
      "name": "Familiar",
      "entries": [
        "The anvilwrought can serve another creature as a familiar, forming a magical, telepathic bond with its willing master. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The raptor makes two attacks with its beak."
      ]
    },
    {
      "name": "Beak",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MOT",
  "_isCopy": true,
  "passive": 14,
  "familiar": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands one language of its creator but can't speak"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Keen Senses"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P"
  ],
  "languageTags": [
    "CS"
  ],
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "_versionBase_hash": "anvilwrought%20raptor_mot",
  "_versionBase_name": "Anvilwrought Raptor",
  "_versionBase_source": "MOT",
  "_versionBase_hasFluff": true,
  "_versionBase_hasToken": true,
  "_versionBase_isVersion": true,
  "_versionBase_hasFluffImages": true
}