Large fey, chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 75 (10d10 + 20)
- Speed
- 40 ft.
- Challenge
- 8 (3,900 XP)
- Saving Throws
- Con +5
- Skills
- Deception +5, Perception +5
- Damage Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Common, Giant, Sylvan
Actions
The annis makes three attacks: one with her bite and two with her claws.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 36 (9d6 + 5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until the grapple ends, the target takes 36 (9d6 + 5) bludgeoning damage at the start of each of the hag's turns. The hag can't make attacks while grappling a creature in this way.
Spellcasting
The hag's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells:
While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves: