Huge undead, unaligned
- Armor Class
- 14 (natural armor)
- Hit Points
- 68 (8d12 + 16)
- Speed
- 20 ft.
- Challenge
- 3 (700 XP)
STR
19
+4
DEX
9
-1
CON
15
+2
INT
2
-4
WIS
6
-2
CHA
3
-4
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 8
Traits
Undead Fortitude.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Tail.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.