Medium undead, lawful evil
- Armor Class
- 17
- Hit Points
- 202 (27d8 + 81)
- Speed
- fly 30 ft. (hover), 30 ft., canHover true ft.
- Challenge
- 17 (18,000 XP)
- Saving Throws
- Int +8, Wis +11
- Skills
- History +8, Religion +8, Perception +11
- Damage Immunities
- necrotic; poison
- Damage Vulnerabilities
- fire
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; poisoned
- Senses
- Truesight 60 ft., passive Perception 21
- Languages
- Celestial, Common, Draconic
Traits
If Ankhtepot dies, he revives with all his Hit Points in 1d10 weeks somewhere in Har'Akir.
If Ankhtepot fails a saving throw, he can choose to succeed instead.
Ankhtepot has Advantage on saving throws against spells and other magical effects.
Actions
Ankhtepot makes four Negative Energy Burst attacks. He can replace one attack with a use of Spellcasting to cast Power Word Stun.
Melee or Ranged Attack Roll: +11, reach 5 ft. or range 60 ft. Hit: 26 (6d6 + 5) Necrotic damage.
Ankhtepot touches one creature within 5 feet. If the creature has 80 Hit Points or fewer, it dies. Otherwise, it takes 52 (8d12) Necrotic damage.
Legendary Actions
Ankhtepot makes one Negative Energy Burst attack.
str DC 19, one Large or smaller creature Ankhtepot can see within 60 feet. 14 (2d8 + 5) Force damage, and the target is pushed or pulled up to 20 feet straight away or toward Ankhtepot. Half damage only. Ankhtepot can't take this action again until the start of his next turn.
Ankhtepot teleports up to 60 feet to an unoccupied space he can see. cha DC 19, each creature in a 10-foot Emanation originating from Ankhtepot at his destination space. 11 (2d10) Necrotic damage, and the target magically ages 10 years. Half damage only. Ankhtepot can't take this action again until the start of his next turn.
Spellcasting
Ankhtepot casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 19):