Animated Tree

CreatureEGWp. 1302014

Huge plant, unaligned

Armor Class
16 (natural armor)
Hit Points
138 (12d12 + 60)
Speed
30 ft.
Challenge
9 (5,000 XP)
STR
23
+6
DEX
8
-1
CON
21
+5
INT
12
+1
WIS
16
+3
CHA
12
+1
Damage Resistances
bludgeoning; piercing; necrotic; radiant
Damage Vulnerabilities
fire
Senses
passive Perception 13
Languages
understands Common, Druidic, Elvish, and Sylvan but cannot speak

Traits

False Appearance.

While the tree remains motionless, it is indistinguishable from a normal tree.

Siege Monster.

The tree deals double damage to objects and structures.

Actions

Multiattack.

The tree makes two slam attacks.

Slam.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock.

Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees (1/Day).

The tree magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the tree. The tree remains animate for 1 day or until it dies; until the tree dies or is more than 120 feet from the tree; or until the tree takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 138,
    "formula": "12d12 + 60"
  },
  "cha": 12,
  "con": 21,
  "dex": 8,
  "int": 12,
  "str": 23,
  "wis": 16,
  "name": "Animated Tree",
  "page": 130,
  "size": [
    "H"
  ],
  "type": "plant",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "While the tree remains motionless, it is indistinguishable from a normal tree."
      ]
    },
    {
      "name": "Siege Monster",
      "entries": [
        "The tree deals double damage to objects and structures."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The tree makes two slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}16 ({@damage 3d6 + 6}) bludgeoning damage."
      ]
    },
    {
      "name": "Rock",
      "entries": [
        "{@atk rw} {@hit 10} to hit, range 60/180 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage."
      ]
    },
    {
      "name": "Animate Trees (1/Day)",
      "entries": [
        "The tree magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a {@creature treant}, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the tree. The tree remains animate for 1 day or until it dies; until the tree dies or is more than 120 feet from the tree; or until the tree takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible."
      ]
    }
  ],
  "resist": [
    "bludgeoning",
    "piercing",
    "necrotic",
    "radiant"
  ],
  "source": "EGW",
  "_isCopy": true,
  "passive": 13,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RW"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands Common, Druidic, Elvish, and Sylvan but cannot speak"
  ],
  "traitTags": [
    "False Appearance",
    "Siege Monster"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "vulnerable": [
    "fire"
  ],
  "languageTags": [
    "C",
    "DU",
    "E",
    "S"
  ],
  "referenceSources": [
    "MOT"
  ]
}