Animated Tile Chimera

CreatureRoTp. 422014

Large monstrosity, chaotic evil

Armor Class
14 (natural armor)
Hit Points
114 (12d10 + 48)
Speed
fly 60 ft., 30 ft.
Challenge
6 (2,300 XP)
STR
19
+4
DEX
11
+0
CON
19
+4
INT
3
-4
WIS
14
+2
CHA
10
+0
Skills
Perception +8
Damage Resistances
piercing
Damage Immunities
poison; psychic
Condition Immunities
charmed; frightened; paralyzed; petrified; poisoned
Senses
darkvision 60 ft., passive Perception 18
Languages
understands Draconic but can't speak

Traits

Rejuvenation.

If destroyed, the tile creature regains all its hit points and becomes active again in 24 hours unless at least half its tiles are collected and kept separate from the rest of the creature's tiles.

Actions

Multiattack.

The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath 5.

The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Narrow Dodge.

When targeted by a melee attack, the tile creature can take a reaction to turn its narrowest aspect toward the attacker. The attacker has disadvantage on the attack roll.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 114,
    "formula": "12d10 + 48"
  },
  "cha": 10,
  "con": 19,
  "dex": 11,
  "int": 3,
  "str": 19,
  "wis": 14,
  "name": "Animated Tile Chimera",
  "page": 42,
  "size": [
    "L"
  ],
  "type": "monstrosity",
  "skill": {
    "perception": "+8"
  },
  "speed": {
    "fly": 60,
    "walk": 30
  },
  "trait": [
    {
      "name": "Rejuvenation",
      "entries": [
        "If destroyed, the tile creature regains all its hit points and becomes active again in 24 hours unless at least half its tiles are collected and kept separate from the rest of the creature's tiles."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage."
      ]
    },
    {
      "name": "Horns",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) bludgeoning damage."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage."
      ]
    },
    {
      "name": "Fire Breath {@recharge 5}",
      "entries": [
        "The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 31 ({@damage 7d8}) fire damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic"
  ],
  "resist": [
    "piercing"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "RoT",
  "_isCopy": true,
  "passive": 18,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "reaction": [
    {
      "name": "Narrow Dodge",
      "entries": [
        "When targeted by a melee attack, the tile creature can take a reaction to turn its narrowest aspect toward the attacker. The attacker has disadvantage on the attack roll."
      ]
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "understands Draconic but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Rejuvenation"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F",
    "P",
    "S"
  ],
  "tokenCustom": true,
  "languageTags": [
    "CS",
    "DR"
  ],
  "otherSources": [
    {
      "page": 128,
      "source": "ToD"
    }
  ],
  "conditionImmune": [
    "charmed",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}
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