Large construct, neutral evil
- Armor Class
- 10
- Hit Points
- 22 (3d10 + 6)
- Speed
- fly 60 ft., 10 ft.
- Challenge
- 1 (200 XP)
STR
15
+2
DEX
10
+0
CON
15
+2
INT
6
-2
WIS
12
+1
CHA
7
-2
- Skills
- Perception +3
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- understands Common but can't speak it
Traits
Keen Sight and Smell.
The statue has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics.
The statue has advantage on an attack roll against a creature if at least one of the statue's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack.
The statue makes two attacks: one with its beak and one with its talons.
Beak.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Talons.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.