Large construct, unaligned
- Armor Class
- 17 (natural armor)
- Hit Points
- 178 (17d10 + 85)
- Speed
- 30 ft.
- Challenge
- 10 (5,900 XP)
- Damage Immunities
- cold; fire; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- understands the languages of its creator but can't speak
Traits
The animated furniture is immune to any spell or effect that would alter its form.
The animated furniture has advantage on saving throws against spells and other magical effects.
The animated furniture's weapon attacks are magical.
Actions
The animated furniture makes two slam attacks.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
The animated furniture targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.