Animated Coffin

CreatureAATM2014

Large construct, unaligned

Armor Class
16 (natural armor)
Hit Points
60 (8d10 + 16)
Speed
30 ft., climb 30 ft.
Challenge
3 (700 XP)
STR
16
+3
DEX
12
+1
CON
15
+2
INT
3
-4
WIS
11
+0
CHA
3
-4
Damage Immunities
poison; psychic
Condition Immunities
blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
blindsight 60 ft. (can't see beyond this radius), passive Perception 10
Languages
understands the languages of its creator but can't speak

Traits

False Appearance.

If the animated coffin is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the coffin move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the coffin is animate.

Spider Climb.

The animated coffin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.

The animated coffin makes two Slam attacks.

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Entrap.

Melee Weapon Attack: +5 to hit, reach 5 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 13). Until this grapple ends, if the target is not an Undead, the target has the restrained condition and takes 14 (4d6) piercing damage at the start of each of its turns. The animated coffin can grapple only one creature at a time.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 60,
    "formula": "8d10 + 16"
  },
  "cha": 3,
  "con": 15,
  "dex": 12,
  "int": 3,
  "str": 16,
  "wis": 11,
  "name": "Animated Coffin",
  "size": [
    "L"
  ],
  "type": "construct",
  "speed": {
    "walk": 30,
    "climb": 30
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "If the animated coffin is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the coffin move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation}) check to discern that the coffin is animate."
      ]
    },
    {
      "name": "Spider Climb",
      "entries": [
        "The animated coffin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The animated coffin makes two Slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) bludgeoning damage."
      ]
    },
    {
      "name": "Entrap",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one Large or smaller creature. {@h}The target has the {@condition grappled} condition (escape {@dc 13}). Until this grapple ends, if the target is not an Undead, the target has the {@condition restrained} condition and takes 14 ({@damage 4d6}) piercing damage at the start of each of its turns. The animated coffin can grapple only one creature at a time."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic"
  ],
  "senses": [
    "blindsight 60 ft. (can't see beyond this radius)"
  ],
  "source": "AATM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands the languages of its creator but can't speak"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "False Appearance",
    "Spider Climb"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "languageTags": [
    "CS"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ]
}