Large elemental, neutral evil
- Armor Class
- 15 (natural armor), 17
- Hit Points
- 95 (10d10 + 40)
- Speed
- fly 30 ft. (hover), 30 ft., canHover true ft.
- Challenge
- 6 (2,300 XP)
- Condition Immunities
- exhaustion; paralyzed; petrified; poisoned; restrained; unconscious
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- understands Draconic but can't speak
Traits
When created, the animated breath takes one of five forms, matching its creator's breath weapon: Acid, Cold, Fire, Lightning, or Poison. This form determines the creature's AC, damage resistance, traits, and attacks.
At the start of each of the animated breath's turns, each creature within 5 feet of it takes 3 (1d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) fire damage.
A creature that starts its turn within 5 feet of the animated breath must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) acid damage.
Actions
The animated breath makes two Slam attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 11 (2d10) damage of a type determined by the animated breath's form: acid, cold, fire, lightning, or poison.
Bonus Actions
The animated breath magically teleports to an unoccupied space it can see within 30 feet of it. Each creature within 5 feet of the animated breath after it teleports takes 3 (1d6) lightning damage.