Animal Lord

CreatureXMMp. 152024

Medium celestial, neutral

Armor Class
19
Hit Points
323 (34d8 + 170)
Speed
fly 60 ft. (hover), swim 60 ft., 60 ft., canHover true ft.
Challenge
20 (25,000 XP)
STR
24
+7
DEX
25
+7
CON
20
+5
INT
19
+4
WIS
23
+6
CHA
22
+6
Saving Throws
Con +11, Wis +12
Skills
Stealth +13, Athletics +13, Acrobatics +13, Perception +18
Damage Resistances
cold; fire; necrotic; psychic; radiant
Condition Immunities
charmed; frightened; stunned
Senses
Truesight 120 ft., passive Perception 28
Languages
all

Traits

Animal Lordship.

An animal lord represents a Forager, Hunter, or Sage (DM's choice), which determines certain traits in this stat block.

Legendary Resistance (4/Day).

If the animal lord fails a saving throw, it can choose to succeed instead.

Lordly Presence.

wis DC 20, any enemy that starts its turn in a 30-foot Emanation originating from the animal lord. The target suffers one of the following effects:

  • Captivated (Forager Only). The target has the Charmed condition until the end of its next turn. While Charmed, the target has the Incapacitated condition.
  • Fearful (Hunter Only). The target has the Frightened condition until the end of its next turn.
  • Mired (Sage Only). The target takes 10 (3d6) Psychic damage, and the target is magically bewildered until the end of its next turn. While bewildered, the target subtracts 1d4 from its saving throws.
Magic Resistance.

The animal lord has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The animal lord makes two attacks, using Rend or Radiant Ray in any combination, and uses Animal Spirit.

Rend.

Melee Attack Roll: +13, reach 5 ft. Hit: 14 (2d6 + 7) Slashing damage plus 7 (2d6) Force damage.

Radiant Ray.

Ranged Attack Roll: +12, range 120 ft. Hit: 20 (4d6 + 6) Radiant damage.

Animal Spirit.

The animal lord conjures an animal spirit that strikes at a creature and then disappears. dex DC 20, one creature the animal lord can see within 120 feet. 28 (4d10 + 6) Radiant damage. Half damage. One of the following effects occurs:

  • Fortify (Forager Only). The animal lord gains 20 Temporary Hit Points.
  • Marked as Prey (Hunter Only). The animal lord has Advantage on attack rolls against the target until the start of the animal lord's next turn.
  • Pesky Swarm (Sage Only). The target has Disadvantage on attack rolls and ability checks until the end of its next turn.

Bonus Actions

Shape-Shift.

The animal lord shape-shifts into a Huge or smaller version of the animal it represents or a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Legendary Actions

Feral Strike.

The animal lord moves up to its Speed without provoking Opportunity Attacks, and it makes one Rend attack.

Radiant Strike.

The animal lord makes one Radiant Ray attack.

Spellcasting

Spellcasting.

The animal lord casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 20):

Raw data
{
  "ac": [
    19
  ],
  "cr": "20",
  "hp": {
    "average": 323,
    "formula": "34d8 + 170"
  },
  "cha": 22,
  "con": 20,
  "dex": 25,
  "int": 19,
  "str": 24,
  "wis": 23,
  "name": "Animal Lord",
  "page": 15,
  "save": {
    "con": "+11",
    "wis": "+12"
  },
  "size": [
    "M"
  ],
  "type": "celestial",
  "bonus": [
    {
      "name": "Shape-Shift",
      "entries": [
        "The animal lord shape-shifts into a Huge or smaller version of the animal it represents or a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed."
      ]
    }
  ],
  "skill": {
    "stealth": "+13",
    "athletics": "+13",
    "acrobatics": "+13",
    "perception": "+18"
  },
  "speed": {
    "fly": {
      "number": 60,
      "condition": "(hover)"
    },
    "swim": 60,
    "walk": 60,
    "canHover": true
  },
  "trait": [
    {
      "name": "Animal Lordship",
      "entries": [
        "An animal lord represents a Forager, Hunter, or Sage (DM's choice), which determines certain traits in this stat block."
      ]
    },
    {
      "name": "Legendary Resistance (4/Day)",
      "entries": [
        "If the animal lord fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Lordly Presence",
      "entries": [
        "{@actSave wis} {@dc 20}, any enemy that starts its turn in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the animal lord. {@actSaveFail} The target suffers one of the following effects:",
        {
          "type": "list",
          "items": [
            {
              "name": "Captivated (Forager Only)",
              "type": "item",
              "entries": [
                "The target has the {@condition Charmed|XPHB} condition until the end of its next turn. While {@condition Charmed|XPHB}, the target has the {@condition Incapacitated|XPHB} condition."
              ]
            },
            {
              "name": "Fearful (Hunter Only)",
              "type": "item",
              "entries": [
                "The target has the {@condition Frightened|XPHB} condition until the end of its next turn."
              ]
            },
            {
              "name": "Mired (Sage Only)",
              "type": "item",
              "entries": [
                "The target takes 10 ({@damage 3d6}) Psychic damage, and the target is magically bewildered until the end of its next turn. While bewildered, the target subtracts {@dice 1d4} from its saving throws."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The animal lord has {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The animal lord makes two attacks, using Rend or Radiant Ray in any combination, and uses Animal Spirit."
      ]
    },
    {
      "name": "Rend",
      "entries": [
        "{@atkr m} {@hit 13}, reach 5 ft. {@h}14 ({@damage 2d6 + 7}) Slashing damage plus 7 ({@damage 2d6}) Force damage."
      ]
    },
    {
      "name": "Radiant Ray",
      "entries": [
        "{@atkr r} {@hit 12}, range 120 ft. {@h}20 ({@damage 4d6 + 6}) Radiant damage."
      ]
    },
    {
      "name": "Animal Spirit",
      "entries": [
        "The animal lord conjures an animal spirit that strikes at a creature and then disappears. {@actSave dex} {@dc 20}, one creature the animal lord can see within 120 feet. {@actSaveFail} 28 ({@damage 4d10 + 6}) Radiant damage. {@actSaveSuccess} Half damage. {@actSaveSuccessOrFail} One of the following effects occurs:",
        {
          "type": "list",
          "items": [
            {
              "name": "Fortify (Forager Only)",
              "type": "item",
              "entries": [
                "The animal lord gains 20 {@variantrule Temporary Hit Points|XPHB}."
              ]
            },
            {
              "name": "Marked as Prey (Hunter Only)",
              "type": "item",
              "entries": [
                "The animal lord has {@variantrule Advantage|XPHB} on attack rolls against the target until the start of the animal lord's next turn."
              ]
            },
            {
              "name": "Pesky Swarm (Sage Only)",
              "type": "item",
              "entries": [
                "The target has {@variantrule Disadvantage|XPHB} on attack rolls and ability checks until the end of its next turn."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "altArt": [
    {
      "name": "Hunter Animal Lord",
      "source": "XMM"
    }
  ],
  "resist": [
    "cold",
    "fire",
    "necrotic",
    "psychic",
    "radiant"
  ],
  "senses": [
    "Truesight 120 ft."
  ],
  "source": "XMM",
  "passive": 28,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "RA"
  ],
  "treasure": [
    "relics"
  ],
  "_versions": [
    {
      "_mod": {
        "trait": {
          "mode": "replaceArr",
          "items": {
            "name": "Lordly Presence",
            "entries": [
              "{@actSave wis} {@dc 20}, any enemy that starts its turn in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the animal lord. {@actSaveFail} The target has the {@condition Charmed|XPHB} condition until the end of its next turn. While {@condition Charmed|XPHB}, the target has the {@condition Incapacitated|XPHB} condition."
            ]
          },
          "replace": "Lordly Presence"
        },
        "action": {
          "mode": "replaceArr",
          "items": {
            "name": "Animal Spirit",
            "entries": [
              "The animal lord conjures an animal spirit that strikes at a creature and then disappears. {@actSave dex} {@dc 20}, one creature the animal lord can see within 120 feet. {@actSaveFail} 28 ({@damage 4d10 + 6}) Radiant damage. {@actSaveSuccess} Half damage. {@actSaveSuccessOrFail} The animal lord gains 20 {@variantrule Temporary Hit Points|XPHB}."
            ]
          },
          "replace": "Animal Spirit"
        }
      },
      "name": "Animal Lord; Forager",
      "source": "XMM"
    },
    {
      "_mod": {
        "trait": {
          "mode": "replaceArr",
          "items": {
            "name": "Lordly Presence",
            "entries": [
              "{@actSave wis} {@dc 20}, any enemy that starts its turn in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the animal lord. {@actSaveFail} The target has the {@condition Frightened|XPHB} condition until the end of its next turn."
            ]
          },
          "replace": "Lordly Presence"
        },
        "action": {
          "mode": "replaceArr",
          "items": {
            "name": "Animal Spirit",
            "entries": [
              "The animal lord conjures an animal spirit that strikes at a creature and then disappears. {@actSave dex} {@dc 20}, one creature the animal lord can see within 120 feet. {@actSaveFail} 28 ({@damage 4d10 + 6}) Radiant damage. {@actSaveSuccess} Half damage. {@actSaveSuccessOrFail} The animal lord has {@variantrule Advantage|XPHB} on attack rolls against the target until the start of the animal lord's next turn."
            ]
          },
          "replace": "Animal Spirit"
        }
      },
      "name": "Animal Lord; Hunter",
      "source": "XMM"
    },
    {
      "_mod": {
        "trait": {
          "mode": "replaceArr",
          "items": {
            "name": "Lordly Presence",
            "entries": [
              "{@actSave wis} {@dc 20}, any enemy that starts its turn in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the animal lord. {@actSaveFail} The target takes 10 ({@damage 3d6}) Psychic damage, and the target is magically bewildered until the end of its next turn. While bewildered, the target subtracts {@dice 1d4} from its saving throws."
            ]
          },
          "replace": "Lordly Presence"
        },
        "action": {
          "mode": "replaceArr",
          "items": {
            "name": "Animal Spirit",
            "entries": [
              "The animal lord conjures an animal spirit that strikes at a creature and then disappears. {@actSave dex} {@dc 20}, one creature the animal lord can see within 120 feet. {@actSaveFail} 28 ({@damage 4d10 + 6}) Radiant damage. {@actSaveSuccess} Half damage. {@actSaveSuccessOrFail} The target has {@variantrule Disadvantage|XPHB} on attack rolls and ability checks until the end of its next turn."
            ]
          },
          "replace": "Animal Spirit"
        }
      },
      "name": "Animal Lord; Sage",
      "source": "XMM"
    }
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "all"
  ],
  "legendary": [
    {
      "name": "Feral Strike",
      "entries": [
        "The animal lord moves up to its {@variantrule Speed|XPHB} without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}, and it makes one Rend attack."
      ]
    },
    {
      "name": "Radiant Strike",
      "entries": [
        "The animal lord makes one Radiant Ray attack."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "O",
    "R",
    "S",
    "Y"
  ],
  "initiative": {
    "proficiency": 2
  },
  "environment": [
    "planar, beastlands"
  ],
  "languageTags": [
    "XX"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell Animal Friendship|XPHB}",
        "{@spell Animal Messenger|XPHB}",
        "{@spell Speak with Animals|XPHB}"
      ],
      "daily": {
        "1e": [
          "{@spell Animal Shapes|XPHB}",
          "{@spell Sunburst|XPHB}"
        ],
        "2e": [
          "{@spell Awaken|XPHB}",
          "{@spell Greater Restoration|XPHB}"
        ]
      },
      "ability": "wis",
      "displayAs": "action",
      "headerEntries": [
        "The animal lord casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save {@dc 20}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "frightened",
    "stunned"
  ],
  "damageTagsSpell": [
    "R"
  ],
  "conditionInflict": [
    "charmed",
    "frightened",
    "incapacitated"
  ],
  "referenceSources": [
    "FRHoF"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "dexterity",
    "wisdom"
  ],
  "conditionInflictSpell": [
    "blinded",
    "charmed"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "constitution",
    "wisdom"
  ]
}