Android

CreatureQftISp. 1942014

Medium construct, lawful neutral

Armor Class
15 (natural armor)
Hit Points
91 (14d8 + 28)
Speed
fly 30 ft. (hover; aerialist only), swim 30 ft. (diver only), 30 ft., canHover true ft.
Challenge
5 (1,800 XP)
STR
18
+4
DEX
18
+4
CON
15
+2
INT
12
+1
WIS
13
+1
CHA
10
+0
Saving Throws
Con +5, Wis +4
Skills
History +4, Perception +7
Damage Resistances
acid; fire
Damage Immunities
cold; poison
Condition Immunities
exhaustion; poisoned
Senses
blindsight 60 ft. (sentry only), darkvision 60 ft., passive Perception 17
Languages
Common plus the languages spoken by its creator

Traits

Design Specialization.

When the android is created, it gains one of six possible designs suited for its role (choose or roll a d6): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block.

Lightning Overload.

When the android takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.

Actions

Multiattack.

The android makes two Force Strike attacks.

Force Strike.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 40/120 ft., one target. Hit: 15 (2d10 + 4) force damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.

Reactions

Parry (Duelist Only).

The android adds 3 to its AC against one melee attack roll that would hit it. To do so, the android must see the attacker.

Spellcasting

Spellcasting (Diplomat and Medic Only).

The android casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 91,
    "formula": "14d8 + 28"
  },
  "cha": 10,
  "con": 15,
  "dex": 18,
  "int": 12,
  "str": 18,
  "wis": 13,
  "name": "Android",
  "page": 194,
  "save": {
    "con": "+5",
    "wis": "+4"
  },
  "size": [
    "M"
  ],
  "type": "construct",
  "skill": {
    "history": "+4",
    "perception": "+7"
  },
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover; aerialist only)"
    },
    "swim": {
      "number": 30,
      "condition": "(diver only)"
    },
    "walk": 30,
    "canHover": true
  },
  "trait": [
    {
      "name": "Design Specialization",
      "entries": [
        "When the android is created, it gains one of six possible designs suited for its role (choose or roll a {@dice d6}): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block."
      ]
    },
    {
      "name": "Lightning Overload",
      "entries": [
        "When the android takes lightning damage, it must succeed on a {@dc 10} Constitution saving throw or have the {@condition stunned} condition until the start of its next turn."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The android makes two Force Strike attacks."
      ]
    },
    {
      "name": "Force Strike",
      "entries": [
        "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 40/120 ft., one target. {@h}15 ({@damage 2d10 + 4}) force damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 15} Strength saving throw or have the {@condition prone} condition."
      ]
    }
  ],
  "immune": [
    "cold",
    "poison"
  ],
  "resist": [
    "acid",
    "fire"
  ],
  "senses": [
    "blindsight 60 ft. (sentry only)",
    "darkvision 60 ft."
  ],
  "source": "QftIS",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RW"
  ],
  "reaction": [
    {
      "name": "Parry (Duelist Only)",
      "entries": [
        "The android adds 3 to its AC against one melee attack roll that would hit it. To do so, the android must see the attacker."
      ]
    }
  ],
  "_versions": [
    {
      "_mod": {
        "trait": {
          "mode": "removeArr",
          "names": "Design Specialization"
        }
      },
      "name": "Android Aerialist",
      "speed": {
        "fly": {
          "number": 30,
          "condition": "(hover)"
        },
        "walk": 30,
        "canHover": true
      },
      "senses": [
        "darkvision 60 ft."
      ],
      "source": "QftIS",
      "hasToken": true,
      "reaction": null,
      "spellcasting": null
    },
    {
      "_mod": {
        "trait": {
          "mode": "removeArr",
          "names": "Design Specialization"
        }
      },
      "name": "Android Diplomat",
      "speed": {
        "walk": 30
      },
      "senses": [
        "darkvision 60 ft."
      ],
      "source": "QftIS",
      "hasToken": true,
      "reaction": null,
      "spellcasting": [
        {
          "name": "Spellcasting",
          "type": "spellcasting",
          "daily": {
            "2e": [
              "{@spell Identify}",
              "{@spell Tongues}"
            ]
          },
          "ability": "int",
          "displayAs": "action",
          "headerEntries": [
            "The android casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:"
          ]
        }
      ]
    },
    {
      "_mod": {
        "trait": {
          "mode": "removeArr",
          "names": "Design Specialization"
        }
      },
      "name": "Android Diver",
      "speed": {
        "swim": 30,
        "walk": 30
      },
      "senses": [
        "darkvision 60 ft."
      ],
      "source": "QftIS",
      "reaction": null,
      "spellcasting": null
    },
    {
      "_mod": {
        "trait": {
          "mode": "removeArr",
          "names": "Design Specialization"
        },
        "reaction": {
          "mode": "renameArr",
          "renames": {
            "with": "Parry",
            "rename": "Parry (Duelist Only)"
          }
        }
      },
      "name": "Android Duelist",
      "speed": {
        "walk": 30
      },
      "senses": [
        "darkvision 60 ft."
      ],
      "source": "QftIS",
      "hasToken": true,
      "spellcasting": null
    },
    {
      "_mod": {
        "trait": {
          "mode": "removeArr",
          "names": "Design Specialization"
        }
      },
      "name": "Android Medic",
      "speed": {
        "walk": 30
      },
      "senses": [
        "darkvision 60 ft."
      ],
      "source": "QftIS",
      "hasToken": true,
      "reaction": null,
      "spellcasting": [
        {
          "name": "Spellcasting",
          "type": "spellcasting",
          "daily": {
            "2e": [
              "{@spell Cure Wounds} (as a 3rd-level spell)",
              "{@spell Identify}"
            ]
          },
          "ability": "int",
          "displayAs": "action",
          "headerEntries": [
            "The android casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:"
          ]
        }
      ]
    },
    {
      "_mod": {
        "trait": {
          "mode": "removeArr",
          "names": "Design Specialization"
        }
      },
      "name": "Android Sentry",
      "speed": {
        "walk": 30
      },
      "senses": [
        "blindsight 60 ft.",
        "darkvision 60 ft."
      ],
      "source": "QftIS",
      "hasToken": true,
      "reaction": null,
      "spellcasting": null
    }
  ],
  "alignment": [
    "L",
    "N"
  ],
  "languages": [
    "Common plus the languages spoken by its creator"
  ],
  "senseTags": [
    "B",
    "D"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "O"
  ],
  "languageTags": [
    "C"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting (Diplomat and Medic Only)",
      "type": "spellcasting",
      "daily": {
        "2e": [
          "{@spell Cure Wounds} (as a 3rd-level spell; medic only)",
          "{@spell Identify}",
          "{@spell Tongues} (diplomat only)"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The android casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution",
    "strength"
  ]
}