Medium construct, lawful neutral
- Armor Class
- 15 (natural armor)
- Hit Points
- 91 (14d8 + 28)
- Speed
- fly 30 ft. (hover; aerialist only), swim 30 ft. (diver only), 30 ft., canHover true ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Con +5, Wis +4
- Skills
- History +4, Perception +7
- Damage Resistances
- acid; fire
- Damage Immunities
- cold; poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- blindsight 60 ft. (sentry only), darkvision 60 ft., passive Perception 17
- Languages
- Common plus the languages spoken by its creator
Traits
When the android is created, it gains one of six possible designs suited for its role (choose or roll a d6): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block.
When the android takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.
Actions
The android makes two Force Strike attacks.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 40/120 ft., one target. Hit: 15 (2d10 + 4) force damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.
Reactions
The android adds 3 to its AC against one melee attack roll that would hit it. To do so, the android must see the attacker.
Spellcasting
The android casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability: