Medium humanoid, chaotic good
- Armor Class
- 12 (leather armor)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
- Proficiency Bonus
- +2
STR
10
+0
DEX
12
+1
CON
12
+1
INT
14
+2
WIS
11
+0
CHA
10
+0
- Saving Throws
- Wis +2
- Skills
- Arcana +4, History +4, Religion +4, Investigation +4
- Senses
- passive Perception 10
- Languages
- Common, Draconic
Traits
Bonus Proficiencies.
Andir is proficient with simple weapons and light armor.
Actions
Arcane Burst.
Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.
Quarterstaff.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Spellcasting
Spellcasting.
Andir's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared: