Medium humanoid, chaotic good
- Armor Class
- 12 (leather armor)
- Hit Points
- 66 (12d8 + 12)
- Speed
- 30 ft.
- Proficiency Bonus
- +4
STR
10
+0
DEX
12
+1
CON
12
+1
INT
18
+4
WIS
11
+0
CHA
10
+0
- Saving Throws
- Wis +4
- Skills
- Arcana +8, History +8, Religion +8, Investigation +8
- Senses
- passive Perception 10
- Languages
- Common, Draconic
Traits
Bonus Proficiencies.
Andir is proficient with simple weapons and light armor.
Potent Cantrips.
Andir adds his Intelligence modifier to the damage he deals with any cantrip.
Actions
Arcane Burst.
Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.
Quarterstaff.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Spellcasting
Spellcasting.
Andir's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He has the following wizard spells prepared: